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Did you try with different file? Maybe the problem is with the file?
Note that every time you set a GIF resource (even from a string in your asset directory) the library is using its InputStream.
You can also try to check the exception passed in GIFView.OnSettingGifListener#onFailure, maybe it caught something.
If you see the first image it means that at least it has the first frame so what is the result when you invoke getGifDuration()?
Hello,
I successfully used this view in my app but when I am setting GIF by using InputStream only first image is displayed.
Please any suggestion...
My code is....
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