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∀ℳΞ¡ƧΞɲþɘɼ (ZedSpawner comments)
hi, I have a lot of custom zeds and it always takes a while to load them on the client side, while the player is in the lobby. Is there a way to prevent players from spawning too early? If PreloadContentClient hasn't finished loading (only recognizable from FPS drops) and the player spawns, he's bugged and can't shoot.
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The text was updated successfully, but these errors were encountered: