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Players spawn too early if there are a lot of custom zeds in the game #6

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GenZmeY opened this issue Aug 26, 2024 · 0 comments
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GenZmeY commented Aug 26, 2024

∀ℳΞ¡ƧΞɲþɘɼ (ZedSpawner comments)
hi, I have a lot of custom zeds and it always takes a while to load them on the client side, while the player is in the lobby. Is there a way to prevent players from spawning too early? If PreloadContentClient hasn't finished loading (only recognizable from FPS drops) and the player spawns, he's bugged and can't shoot.

@GenZmeY GenZmeY added the invalid This doesn't seem right label Aug 26, 2024
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