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Releases: GeodesicDragon/mylittlerimpony

Version 1.139.250

31 Mar 14:39
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  • Added a patch which should allow the imperial faction to utilise NPC faction mercenaries for quests.
    • This patch is only applied if the Royalty DLC is enabled.
  • Other Royalty patches now check to see if the DLC is enabled first.
  • All constructable buildings added by this mod have been put in their own category in the Architect menu to make finding them easier.
  • Added nine new bills to the Nightmare Moon statue.
    • Bionic Tongue: ((565 / 3) * 1.5) = 282.5 chocolate (rounded to 283; total silver cost is 849)
    • Bionic Ear: ((785 / 3) * 1.5) = 392.5 chocolate (rounded to 393; total silver cost is 1179)
    • Bionic Stomach: ((785 / 3) * 1.5) = 392.5 chocolate (rounded to 393; total silver cost is 1179)
    • Bionic Arm: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
    • Bionic Eye: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
    • Bionic Leg: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
    • Bionic Heart: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
    • Bionic Spine: ((1030 / 3) * 1.5) = 515 chocolate (total silver cost is 1545)
    • Bionic Wing: ((1090 / 3) * 1.5) = 545 chocolate (total silver cost is 1635)
    • You cannot return these items to the statue.
    • Bionic wing recipe requires the RimPonk mod.
    • Market values for base items were obtained from the RimWorld wiki.
  • Added five new bills to the Daybreaker statue.
    • Convert 1000 silver into jade: 1000 silver has a market value of $1000; dividing this by 5 will give you 200 jade.
    • Convert 1000 silver into steel: 1000 silver has a market value of $1000; dividing this by 1.9 will give you 526 steel.
    • Convert 1000 silver into plasteel: 1000 silver has a market value of $1000; dividing this by 9 will give you 111 plasteel.
    • Convert 1000 silver into uranium: 1000 silver has a market value of $1000; dividing this by 6 will give you 167 uranium.
    • Convert 1000 silver into gold: 1000 silver has a market value of $1000; dividing this by 10 will give you 100 gold.
    • You cannot convert these materials into silver; these bills are handy if you don't want to wait for mining or caravans.
  • Building a Nightmare Moon statue now requires 5 advanced components (was 10).
  • Building a Daybreaker statue now requires 5 advanced components (was 10).
  • Edited description of Sweetie Bot and moved what was originally there to the loading screen tips section.
  • Increased hitpoints of Sweetie Bot turrets from 250 to 380 in order to bring their durability in line with the autocannon and uranium slug turrets.
  • Increased range of Sweetie Bot turrets from 40 to 45.9 in order to bring them in line with the uranium slug turret.
  • Sweetie Bot turrets in need of rearming will now show the standard barrel image used by other turrets.
  • RimPonk: Commented out the patch which would start the NPC faction as allied if you created a new colony with any of the Mane Six in it.
  • RimPonk Unique Pawns: Commented out the patch which would start the NPC faction as allied if you created a new colony with Celestia in it.
  • Made some more changes to patches for XML Extensions.
    • Configuring plushie crafting skill is now done with a slider.
    • Configuring Sweetie Bot touch accuracy is now done with a slider.
    • Configuring Sweetie Bot short range accuracy is now done with a slider.
    • Configuring Sweetie Bot medium range accuracy is now done with a slider.
    • Configuring Sweetie Bot long range accuracy is now done with a slider.
    • Configuring brony trait commonality is now done with a slider.
    • Configuring anti brony trait commonality is now done with a slider.
    • Configuring how much medicine is spawned by Nurse Redheart is now done with a slider (max 300).
    • Configuring how often medicine is spawned by Nurse Redheart is now done with a slider (max 60 days, equivalent to one in-game year).

Version 1.123.232

25 Mar 23:51
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  • Removed support for version 1.0 of RimWorld.
  • Daybreaker wasn't working as a moisture pump, so she has undergone a massive transformation.
    • She is now a statue, like Nightmare Moon; the building materials are the same, except you use a Celestia plush instead of a Luna plush.
    • She will allow you to convert 100 of either jade, steel, plasteel, uranium or gold into whatever the equivalent market value is of another.
      • Example #1: Convert steel into uranium. Steel has a market value of 1.9, and uranium has a market value of 6. 100 steel has a total market value of $190; dividing this by 6 means you will get 32 (rounded up) uranium for your 100 steel.
      • Example #2: Convert 100 gold into jade. Gold has a market value of 10, and jade has a market value of 5. 100 gold has a total market value of $1000; dividing this by 5 means you will get 200 jade for your 100 gold.
    • She will now emit the same amount of heat as a wood-fired generator, as well as give off a glow.
    • Converting materials will also require 75 chemfuel.
    • Pawns only need to be assigned to Basic work in order to use this building.
    • The building is now referred to as 'Statue of Daybreaker' instead of just 'Daybreaker.'
    • The building is a bit bigger now, at 2x2 instead of 1x1; if you had Daybreaker installed in a place where this new size would cause issues, you will find that she has been automatically uninstalled (and damaged) when you load your game.
    • Please note that you will get red errors when trying to interact with the building after reinstalling it, but I've been told those are only a one-time thing and should go away once you save and reload. However, if they do persist for some reason, you can just destroy the old ones.
  • New recipes added to the Nightmare Moon statue.
    • Request an elephant tusk for 40 chocolate. ((80 / 3) * 1.5) = 40 (for a total silver cost of 120)
    • Return an elephant tusk for 3 chocolate. ((80/10) / 3 = 3 chocolate)
  • Made changes to the research for Nightmare Moon.
    • It is now called 'Evil Sisters' and unlocks the ability to build both statues.
    • Increased research cost to 7500 (was 5000).
    • The defName has not been changed; if you already had the old tech researched, the game will ask you to complete the extra 2500 points of research that was added. Any techprints you had applied should still be available.
  • Fixed being unable to uninstall and reinstall statues of Daybreaker.
  • Fixed being unable to uninstall and reinstall statues of Nightmare Moon.
  • Fixed being unable to uninstall and reinstall plushie benches.
  • Vanilla Achievements Expanded: The achievement to build Daybreaker is now worth 50 points (was 25).
  • Vanilla Achievements Expanded: Renamed the achievement to craft a rainbow laser to Emphasis On 'Harm.'
  • RimPonk Unique Pawns: Fixed NPC Faction not starting as allied if you start a new colony with Celestia in it.

Version 1.120.223

20 Mar 15:09
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  • Made some changes to the Nightmare Moon statue.
    • Added recipes which allow you to return exotic items to the statue, in exchange for 10% of the item's value in chocolate.
      • AI Persona Core: ((4000/10) / 3 = 133 chocolate)
      • Healer Mech Serum: ((1300/10) / 3 = 43 chocolate)
      • Resurrector Mech Serum: ((1700/10) / 3 = 57 chocolate)
      • Techprof Subpersona Core: ((1000/10) / 3 = 33 chocolate)
      • Thrumbo Horn: ((800/10) / 3 = 27 chocolate)
    • Added the ability to build statues using metallic stuff.
    • The building is now referred to as 'Statue of Nightmare Moon' instead of just 'Nightmare Moon.'
  • NPC faction weapon traders now stock fewer wife throwers, and more rainbow lasers.
  • Daybreaker no longer requires chemfuel to build.
  • Daybreaker now requires 75 steel to build (was 30).
  • Daybreaker will now consume fuel properly.
  • The texture for the plushie bench no longer looks weird.
  • Addictol - Addiction Removal: Added a patch which allows NPC faction settlements and weapon traders to have it in stock.
  • RimPonk: Fixed changeling pawns being unable to use plushies.
  • RimPonk: Fixed gryphon pawns being unable to use plushies.
  • RimPonk: Fixed kirin pawns being unable to use plushies.
  • RimPonk Unique Pawns: Added a patch which will start the NPC faction as allied if you create a new colony with Celestia in it.
  • XML Extensions: Tidied up the settings window.

Version 1.112.213

18 Mar 00:06
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  • Added Daybreaker (building).
    • She's basically a moisture pump that runs on chemfuel, thus eliminating the need to build power conduits all over the place.
    • Requires a Celestia plush, 75 chemfuel, 4 components and 30 steel to construct.
    • Unlocked when you research the standard moisture pump.
  • Added Nightmare Moon (building).
    • Provides exotic items - persona cores, healer/resurrector mech serums, techprof cores and thrumbo horns - in exchange for chocolate.
    • Requires 12 Construction skill, 500 stone blocks, a Luna plushie, 10 advanced components, 150 steel and 100 gold to construct.
    • Can only be built on terrain which supports heavy structures.
    • Pawns only need to be assigned to Basic work in order to use this building.
    • The amount of chocolate required is worked out by taking the market value of the item you want, dividing it by the market value of chocolate (three silver), and then multiplying that figure by 1.5; if you then multiply the result by 3, it works out at a 50% increase in the price.
      • AI Persona Core: ((4000 / 3) * 1.5) = 1999.5 (rounded to 2000, for a total silver cost of 6000)
      • Healer Mech Serum: ((1300 / 3) * 1.5) = 649.5 (rounded to 650, for a total silver cost of 1950)
      • Resurrector Mech Serum: ((1700 / 3) * 1.5) = 850.5 (rounded to 850, for a total silver cost of 2550)
      • Techprof Subpersona Core: ((1000 / 3) * 1.5) = 499.5 (rounded to 500, for a total silver cost of 1500)
      • Thrumbo Horn: ((800 / 3) * 1.5) = 400 (for a total silver cost of 1200)
    • You will need to research this building before you can construct it.
      • Requires a hi-tech research bench.
      • Requires a multi-analyser.
      • Requires three (very expensive) techprints.
      • Requires advanced fabrication to be researched first.
  • Vanilla Achievements Expanded: Added achievement to build Daybreaker.
  • Vanilla Achievements Expanded: Added achievement to build Nightmare moon.
  • Increased number of components stocked by NPC faction settlements to between 30 and 70 (was 20 and 70).
  • Increased number of advanced components stocked by NPC faction settlements to between 6 and 12 (was 1 and 6).
  • Updated list of names for NPC faction pawns.
  • Updated list of names for NPC faction settlements.

Version 1.98.207

12 Mar 01:52
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  • Added load check to ensure that this mod is loaded after XML Extensions (if enabled).
  • Added more patches for the XML Extensions mod.
    • A setting to configure whether or not plushies become tainted if worn by a corpse.
    • A setting to configure how common the brony trait is.
    • A setting to configure how common the anti brony trait is.
    • Patches for the alternate Elements of Harmony and Cutie Mark Crusaders recipes that will take into account the cloth value you set for individual plushies.
  • Made some changes to the patches for Vanilla Achievements Expanded.
    • Renamed the achievement for making Apple Bloom to 'Blooming Marvellous.'
    • Updated textures used for achievements with ones that aren't so blurry.
  • Fixed being able to make the Elements of Harmony with just 300 cloth.
  • Fixed plushie traders not stocking Elements of Harmony.
  • Fixed recipe for making the Elements of Harmony using plushies appearing in the bill list twice.
  • Fixed recipe for making the Cutie Mark Crusaders using plushies appearing in the bill list twice.
  • Fixed an error which caused you to earn the achievement for making a legendary rainbow laser after making a legendary tennis ball launcher.
  • Updated list of male names for NPC faction pawns.
  • Updated list of female names for NPC faction pawns.

Version 1.93.198

05 Mar 01:21
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  • If you have XML Extensions enabled, you can now access customisable settings for this mod by going to Options and clicking 'More Mod Settings.'
    • Change how much cloth is needed to make plushies.
    • Change the crafting skill needed to make plushies.
    • Change the market value of plushies.
    • Change whether or not bronies can be violent.
  • Fixed an error which allowed you to earn the achievement for obtaining Nurse Redheart after making a Shining Armour plush.
  • Sweetie Belle now reduces food poison chance by 10% (was 5%).

Version 1.89.196

28 Feb 17:42
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  • Removed the multiplayer compatibility patch, as it turns out it's not required.
  • NPC faction bulk goods traders should now be stocking plant-based foods such as rice and corn.
  • NPC faction combat suppliers now have a 50% chance of stocking an Orbital Friendship Cannon.
  • Screwball now requires research before she can be built.
    • Can be done at a simple research bench.
    • Requires you to have researched Electricity first.
    • Tech is Industrial level, with a cost of 600.
  • Screwball no longer requires components to build.
  • Building Screwballs now requires a minimum Construction skill of 3 (was 5).
  • Making wife throwers no longer requires you to research Gunsmithing first.
  • Nurse Redheart should no longer break down.
  • Nurse Redheart is no longer tradeable.
  • Changed the sound played when Nurse Redheart is destroyed.
  • Changed the amount of steel needed to build a plushie bench to 75 (was 50).
  • Plushie benches no longer require a minimum Construction skill to build.
  • Tweaked the description for the rainbow laser research.

Version 1.89.183 (February 24th 2022)

  • Added compatibility for the multiplayer mod; it has NOT been tested, so please let me know if anything breaks.
  • Fixed 'Mod geodesicdragon.rimpony has multiple Verse.BuildableDefs named PlushieBench. Skipping.' error.
  • Fixed 'Mod geodesicdragon.rimpony has multiple Verse.ThingDefs named PlushieBench. Skipping.' error.
  • Fixed 'Mod geodesicdragon.rimpony has multiple RimWorld.TraderKindDefs named MLRP_PlushieTrader. Skipping.' error.
  • Fixed '...\RimWorld\Mods\MyLittleRimPony\Defs\TraderKindDefs/TraderKinds_BronyBase.xml: unknown parse failure' error.
  • Updated the texture used for the Shining Armour plush.

Version 1.88.178

22 Feb 17:31
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Version 1.88.178 (February 22nd 2022)

  • Added an achievement to make ten Pinkie Pie plushies.
  • Tidied up the Patches folder by putting files into their relevant folders.
  • The creator of RimPonk has addressed the issue which made Nightmare Moon and batponies afraid of the dark, so I've removed the fixes for it from this mod.
  • Plushie benches no longer short circuit when exposed to rain.
  • Building a plushie bench no longer requires you to specify any stuff for it be made from.
  • Building a plushie bench no longer requires you to research complex clothing.
  • Plushie traders no longer stock weapons.
  • Plushie traders now stock one of each plush by default.
  • Plushie traders can now appear as orbital traders.
  • Increased silver carried by plushie traders to 2000 (was 1500).
  • Increased silver carried by NPC faction bulk goods traders to 2500 (was 500-1500).
  • Increased silver carried by NPC faction combat suppliers to 3000 (was 500-1500).
  • NPC faction weapon traders now have a slightly improved chance of stocking an Orbital Friendship Cannon.
  • Updated the texture used for the 'Power Of Love' achievement.
  • Updated the texture used for the 'Sssssssmokin'!' achievement.
  • Updated the texture used for the 'Nothing Stops The Friendship Train' achievement.
  • Updated list of random names used by NPC faction settlements.
  • Anti-bronies are back to having a -50 opinion of bronies (was -80).
  • Bronies now have a +25 opinion of other bronies (was +35).
  • Halved the number of RimPonk pony pawns that can appear as part of NPC faction groups.
  • Fixed RimPonk factions being unable to send plushie traders.
  • Tips added by this mod are no longer patched into the core tipset.

How about that, then? Twenty-two changes made on Twosday.

Version 1.87.157 (February 5th 2022)

I forgot to upload this to GitHub when it was created. Sorry about that.

  • Added Nurse Redheart (building).
    • Requires 350W of power.
    • Spawns 5 Medicine every 10 days.
    • Only available as a quest reward.
  • Added achievement to obtain Nurse Redheart.

Version 1.85.157

30 Jan 11:59
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  • Added three new achievements.
    • Craft a legendary quality wife thrower.
    • Craft a legendary quality tennis ball launcher.
    • Build ten Sweetie Bot turrets.
  • Fixed RimPonk pony pawns being unable to equip the Sweetie Belle plush.
  • Fixed RimPonk pony pawns being unable to equip the Shining Armour plush.
  • Fixed being able to make Rainbow Lasers before the research for it was completed.
  • Fixed job showing as 'Making Elements of Harmony' while a pawn was making the Cutie Mark Crusaders.
  • Fixed '[[MLP] My Little RimPony] Patch operation Verse.PatchOperationFindMod(RimPonk, [MLP] My Little RimPony - Ideology) failed' error.
  • Reduced combat power of brony mercenaries to 60 (was 160).
  • Reduced combat power of melee brony mercenaries to 60 (was 160).
  • Reduced combat power of elite brony mercenaries to 75 (was 200).
  • Made some adjustments to the maxPawnCostPerTotalPointsCurve for the NPC faction, which should increase the number of pawns they can utilise in combat.

Version 1.82.147

29 Jan 01:28
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  • Added Shining Armour as a plushie (+15% to blunt, heat and sharp armour ratings).
  • Added patches which are applied if Vanilla Achievements Expanded is enabled.
    • 28 achievements to aquire each item added by the mod, as well as making a legendary Rainbow Laser.
    • Adds 2 more achievements to make the Ideology plushies, if that mod is enabled as well.
  • Fixed the alternate recipe for the Elements of Harmony showing the finished result as a separate item.
  • Fixed the alternate recipe for the Cutie Mark Crusaders showing the finished result as a separate item.