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Forms
Bedrock has a cool exclusive feature called Forms.
While they're exclusive to Bedrock, using the Floodgate API, you're able to use them.
Bedrock knows three types of Forms:
- CustomForm
- ModalForm
- SimpleForm
We'll discuss them one by one starting with the easiest and ending with the least easy form type.
After that, you get an overview of every single component.
Then we'll talk about sending the form, receiving a response and doing advanced stuff.
While this is the easiest form type it's also the least customisable.
You have a title, description (content) and two buttons.
Code used in the image:
ModalForm.builder()
.title("Title")
.content("Content")
.button1("Button 1")
.button2("Button 2")
While this one is less easy then ModalForm is, it also has more customizability.
It's still limited to title, content and buttons, but these buttons can also have images and do not have a minimum and maximum of two.
Code used in the image:
SimpleForm.builder()
.title("Title")
.content("Content")
.button("Button without an image")
.button("Button with URL image", FormImage.Type.URL, "https://github.com/GeyserMC.png?size=200")
.button("Button with path image", FormImage.Type.PATH, "textures/i/glyph_world_template.png")
While the CustomForm is the last one on our list (and thus the least easy one), it also has the greatest customizability.
This form exists of a title, content and a list of different components e.g. label, slider and input.
See Components for more information about every component you can use and in which form type.
Code used in the image:
CustomForm.builder()
.title("Title")
.dropdown("Text", "Option 1", "Option 2")
.input("Input", "placeholder")
.toggle("Toggle")
.slider("Text", 0, 10, 1, 5)
Forms have different component types, most of them are limited to the CustomForm and some are available to everything but CustomForm.
After you decided which form type you want to use and finished filling in the actual content, it's time to send the Form to the Bedrock player.
You can do that by calling the API and send a form to the player's UUID and the form:
FloodgateApi.getInstance().sendForm(uuid, form); // or #sendForm(uuid, formBuilder)
Or you can do it by using the Player's FloodgatePlayer instance:
FloodgatePlayer player = FloodgateApi.getInstance().getPlayer(uuid);
player.sendForm(uuid, form); // or #sendForm(uuid, formBuilder)
It's nice and all that we can send forms to a client, but we also want to be able to get a response from a client and being able to handle them.
We can do that using the responseHandler(BiConsumer<? extends Form, String>)
method in the FormBuilder:
_Modal_Form.builder()
.title("Feedback form")
.content("We're asking for feedback, are you willing to enter some feedback to improve our server?")
.button1("Yes") // id = 0
.button2("No") // id = 1
.responseHandler((form, responseData) -> {
_Modal_FormResponse response = form.parseResponse(responseData);
if (!response.isCorrect()) {
// player closed the form or returned invalid info (see FormResponse)
return;
}
// short version of getClickedButtonId == 0
if (response.getResult()) {
System.out.println("Yay, he wants to give us feedback");
return;
}
System.out.println("No feedback for us :(");
});
Or using the response handler setter of the Form (not a FormBuilder):
_Modal_Form form = ...;
form.setResponseHandler(responseData -> {
_Modal_FormResponse response = form.parseResponse(responseData);
if (!response.isCorrect()) {
// player closed the form or returned invalid info (see FormResponse)
return;
}
// short version of getClickedButtonId == 0
if (response.getResult()) {
System.out.println("Yay, he wants to give us feedback");
return;
}
System.out.println("No feedback for us :(");
});
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