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Patch 3658 (August 29th, 2016)

Exploits

  • Fixed an exploit where Factories and QGates could be made to build units at half-price

UI

  • UEF T2 Gunship will now display the transport icon when selected and hovering the mouse over one of your units
  • Fixed typo in Seraphim ACU description
  • Hydrocarbon Plants now use the amphibious background in the build menu
  • Added rehost functionality to allow easy rehosting with the same game settings
  • Enabled tooltips on queuestack, unitstack, and attachedunit entities (Shows tooltip when hovering over just about any unit build queue icon now)

Lobby

  • Fixed observer messages not showing in chat
  • AI can now be swapped with real players
  • The map previews now show the rating for each player slot currently assigned, and AI Names
  • You can now set up your games via the map previews. Click on two players to swap them. Click an empty spot to occupy it.
  • Fixed map preview highlights not going away when you exit the player switch drop-down menu in certain ways
  • The color of your rating text now changes color, getting darker with higher deviation. This should make identifying smurf accounts easier.
  • Added new spawn options: Fixed, Random, Optimal Balance, Flexible Balance
  • Added message "Player kicked by host" to chat

Bugs

  • Fixed death animations for Cybran T1 mobile artillery and Seraphim T3 mobile artillery
  • Fixed soundbank errors in several units
  • Fixed torpedoes colliding with missiles and destroying them
  • Paragon no longer does low damage to buildings and ACUs
  • Fixed Size 4 buildings such as T2 PD and Flak getting a Rate-Of-Fire adjacency buff from PGens
  • Fixed bug in AI Engineer behavior which let to an engine crash
  • Fixed templates not working if a unit added by a mod was the first built in the selection used to form the template
  • Fixed Selen radar not enabling on build
  • Fixed possible desync trigger in AI games

Gameplay

  • The Ythotha now spawns the energy being no matter the method used to kill it
  • The Ythotha energy being only spawns for a completed unit
  • Added pause button for Nuke Subs and Seraphim Battleship
  • Nuke Launched warning now plays for Observers
  • Overhauled bomb-drop aim calculation code. It now takes the Y axis into account, and spaces multi-projectile drops properly. In theory, this should be the last word in bombers missing stupidly.
  • Improved AI base management in campaign scenarios
  • Sub dive toggle now prioritizes dive in mixed groups
  • ACUs start rotated at middle of map as default

Balance

  • Light Assault Bots
    • Build time reduced 140 → 120
  • Cybran T2 Mobile Stealth
    • Energy drain increased 25 → 75
  • Fire Beetle
    • Now takes two transport slots the same as all other T2 units
  • UEF T1 Mobile Artillery
    • Health increased 200 → 205
  • Scathis
    • Mass cost increased 85,000 → 110,000
    • Energy cost increased 1,500,000 → 2,000,000
    • Build time cost increased 31,500 → 50,000
    • Weapon range decreased 330 → 300
  • Selen
    • Reworked hiding ability into a button toggle:
      • When pressed, puts the unit in hide mode. The weapon is disabled, all commands are removed from the unit, and it comes to a halt. Counter-intel Stealth and Cloak come online once it's stopped.
      • Selens in hide mode have lowered selection priority: They cannot be selected alongside other units.
    • Introduced power drain in hide mode - 5 energy/second
  • Mobile T1 AA
    • Mass cost increased 28 → 55
    • Energy cost increased 140 → 275
    • Build time increased 140 → 220
    • UEF
      • Health increased 200 → 360
      • Speed increased 2.8 → 3.3
      • Damage increased 8 → 16
    • Cybran
      • Health increased 130 → 260
      • Damage increased 8 → 16
      • Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritizing AA.
    • Aeon
      • Health increased 200 → 360
      • Speed decreased 3 → 2.8
      • Damage increased 5 → 10
    • Seraphim
      • Health increased 200 → 360
      • Speed increased 2.5 → 3.4
      • Damage increased 4 → 8
  • T2 Hover Tanks
    • UEF
      • Increased speed on water 3 → 3.3
    • Aeon
      • Increased speed on water 3 → 3.5
    • Seraphim
      • Increased speed on water 3 → 3.5
  • T2 Flak
    • UEF
      • Increased speed 2.8 → 3
    • Cybran
      • Decreased speed 2.9 → 2.7
    • Aeon
      • Increased speed on water 3 → 3.5
      • Decreased speed on land 3 → 2.6
    • Seraphim
      • Increased speed on water 3 → 3.5
      • Decreased speed on land 3 → 2.5
  • Engineers
    • T2 Engineers
      • Decreased energy cost 700 → 650
      • Decreased mass cost 140 → 130
      • Decreased build time 700 → 650
      • UEF
        • Increased health 300 → 400
      • Cybran
        • Increased health 290 → 390
      • Aeon
        • Increased health 240 → 340
      • Seraphim
        • Increased health 250 → 350
    • T3 Engineers
      • Decreased energy cost 2200 → 1560
      • Decreased mass cost 440 → 312
      • Decreased build time 2200 → 1560
      • UEF
        • Increased health 600 → 800
      • Cybran
        • Increased health 540 → 740
      • Aeon
        • Increased health 480 → 680
        • Decreased build rate 40 → 30
      • Seraphim
        • Increased health 500 → 700
        • Decreased build rate 40 → 30
  • T1 Bombers
    • Increased energy cost 2250- 2400
    • Increased mass cost 80 → 120
    • Increased build time 500 → 800
    • Removed Radar ability
    • Increased RateOfFire 0.25 → 0.2
    • Cybran and UEF
      • Decreased FiringRandomness 3 → 0
    • Flight Parameters
      • Decreased BreakOffDistance 30 → 24
      • Increased CombatTurnSpeed 0.75 → 1.5
      • Increased KTurn 0.7 → 0.8
      • Decreased StartTurnDistance 5 → 1.4
      • Increased TurnSpeed 0.75 → 1.5
      • Decreased RandomBreakOffDistanceMult 1.5 → 1
  • Ahwassa
    • Decreased StartTurnDistance 15 → 1
    • Increased TurnSpeed 0.65 → 0.9
  • Cybran T1 Frigate
    • Decreased AA MuzzleVelocity 60 → 45
    • Removed AA projectile tracking
    • Removed AA projectile TurnRate
  • Cybran T2 Destroyer
    • Decreased AA damage 10 → 5
  • Cybran T1 Static AA
    • Fixed bug preventing it from shooting scouts on certain approaches
  • Tactical Missile Launchers
    • UEF
      • Decreased clip size 12 → 6
    • Cybran
      • Decreased clip size 10 → 4
    • Aeon
      • Decreased clip size 16 → 6
    • Seraphim
      • Decreased clip size 20 → 8
  • T2 Static Artillery
    • Decreased build time 1608 → 1200
  • Aeon TMD
    • Adapted weapon collision to prevent flare failing to intercept missiles flying near the top of the range sphere
  • Factory Cost Changes
    • T2 Land HQs
      • Increased mass cost 800 → 1520
      • Increased energy cost 7200 → 13300
      • Increased build time 1600 → 2600
    • T3 Land HQs (Price increase due to the T2 cost increase)
      • Increased mass cost 4540 → 4920
      • Increased energy cost 41100 → 43900
    • T2 Land Support Factories
      • Increased mass cost 300 → 340
      • Increased build time 1300 → 1600
    • T3 Land Support Factories
      • Increased mass cost 750 → 860
      • Increased build time 3000 → 4000
    • T2 Navy HQs
      • Increased mass cost 1370 → 1700
      • Increased energy cost 6600 → 8500
      • Increased build time 2400 → 3600
      • Increased build power 60 → 90
    • T3 Navy HQs
      • Increased mass cost 5450 → 7500
      • Increased energy cost 24472 → 35000
      • Increased build time 8200 → 11250
      • Increased build power 120 → 150
    • T2 Navy Support Factories
      • Increased mass cost 500 → 800
      • Increased energy cost 2500 → 4000
      • Increased build time 2000 → 3000
      • Increased build power 60 → 90
    • T3 Navy Support Factories
      • Increased mass cost 800 → 1100
      • Increased energy cost 3429 → 5500
      • Decreased build time 4000 → 3500
      • Increased build power 120 → 150
  • Cybran T3 MAA
    • Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritizing AA
  • Cybran T2 Cruiser
    • Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritizing AA
    • Decreased AG toggle weapon damage 60 → 40
    • Increased AG toggle weapon rate of fire 0.5 → 1
    • Decreased AG toggle weapon rockets per salvo 6 → 3
    • Increased AG toggle weapon FiringRandomness 0.3 → 0.9
  • All ACUs
    • T2 Upgrade
      • Removed health regen bonus
      • Decreased health increase 3000 → 1500 (UEF, Aeon, Seraphim) 3500 → 2000 (Cybran)
    • T3 Upgrade
      • Removed health regen bonus
      • Decreased health increase to respect the T2 adjustment
      • Decreased buildpower 126 → 100
    • Aeon ACU
      • Enhanced Sensor System Upgrade
        • Decreased mass cost 400 → 350
        • Decreased energy cost 10000 → 5000
        • Decreased omni radius 100 → 80
        • Increased visual radius 50 → 80
    • Cybran ACU
      • Decreased health regen 17 → 15
      • Changed regen per veterancy level 21/24/27/30/33 → 19/23/27/31/35
      • Personal Stealth System Upgrade
        • Decreased energy cost 5250 → 5000
        • Increased build time 350 → 500

Contributors

  • Brutus5000
  • ckitching
  • Crotalus
  • Downlord
  • Exotic_Retard
  • IceDreamer
  • JaggedAppliance
  • JJ173
  • Justify87
  • keyser
  • Sheeo
  • Speed2
  • Uveso
  • ZockyZock