-
Land
- Mongoose
- Speed: 3.5 → 3.2
- Gatling gun damage: 16 → 15
- Gatling gun muzzle velocity: 30 → 28
- Hitbox: 0.4 → 1
- Asylum
- Shield HP: 3800 → 3500
- Parashield
- Shield HP: 3500 → 3000
- Wagner
- Health: 1450 → 1200
- Underwater speed: 3.7 → 3
- Blaze
- Mass cost: 220 → 180
- Energy cost: 1320 → 1080
- Buildtime: 1050 → 900
- Fire Beetle
- Mass cost: 300 → 250
- Energy cost: 1800 → 1500
- Buildtime: 1200 → 1000
- Hitbox: 0.9 → 1
- Selen
- Hitbox: 0.6 → 0.7
- Mongoose
-
Air
- Air scouts
- Turn rate: 0.8 → 0.6
- Hitbox: 1.6 → 2
- Spy planes
- Turn rate: 0.8 → 0.6
- Wailer and Broadsword
- Mass cost: 1260 → 1500
- Energy cost: 42000 → 60000
- Notha
- Rate of Fire: 0.1 → 0.2
- Air scouts
-
Navy
- Frigates
- Sonar range: 82 → 18
- Frigates
-
Structures
- Seraphim T2 sonar
- Can now move and submerge
- Speed: 0 → 1
- Submerged speed: 0 → 0.5
- Mass cost: 180 → 400
- Energy cost: 5400 → 6000
- Energy maintenance: 100 → 200
- Buildtime: 1171 → 600
- Health: 2000 → 1000
- Can now move and submerge
- Seraphim T2 sonar
-
Game Mechanics
- Overcharge
- Overcharge no longer drains more than 5000 energy for the minimum damage of 1500
- Target priorities
- ACUs cannot be prioritised by units other than experimentals, labs, gunships, fighter/bombers and ACUs
- Repair
- Repair get 25% cost reduction
- Overcharge
- Strogo
- JaggedAppliance
- keyser
- Petricpwnz
- PhilipJFry
- TurinTurambar
- eforgacs