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Remove remainder of old decal / tree knocking code (#3803) Fixes issues with the missiles of the Cybran 'Plan B' submarine
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Fix consumption issue with extractors when production is paused (#3804) Extractors no longer produce mass for free when their production is paused :)
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Allow for ambiguous states in classes (#3805) This fixes an issue with the mod RKs explosions that immediately broke the simulation upon launch
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Fix wreckage not taking damage (#3807)
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Fix inconsistent lods (#3808) This was particularly noticeable between trees and tree groups.
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Fix Aeon structures shader after construction (#3809)
- Prevent extractors from looking through all markers upon creation (#3804)
- Jip (#3803, #3804, #3805, #3807, #3808, #3809)
With thanks to Archsimkat, AlfaViTe and Cyrris for taking the time to report various issues.