We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Need a 'Walker' procedural generation algorithm that works with godot's terrains system to create levels like spaceships for the player to explore.
Blocks: This is blocked by the terrains Issue getting completed.
Note: Bard started work on this already.
The text was updated successfully, but these errors were encountered:
I'm gonna take this over from Bard as he's busy now.
Sorry, something went wrong.
theCodeBear
No branches or pull requests
Need a 'Walker' procedural generation algorithm that works with godot's terrains system to create levels like spaceships for the player to explore.
Blocks: This is blocked by the terrains Issue getting completed.
Note: Bard started work on this already.
The text was updated successfully, but these errors were encountered: