From 866c23c5989b578ed081dfedac721521850fbf8e Mon Sep 17 00:00:00 2001 From: Zimmermann Gyula Date: Sun, 27 Aug 2023 14:56:00 +0200 Subject: [PATCH] Disable damage2 & damage3 slots due to bugs. --- zg_pst_voices/zg_pst_voices.tp2 | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/zg_pst_voices/zg_pst_voices.tp2 b/zg_pst_voices/zg_pst_voices.tp2 index 60b09ea..4ed3e05 100644 --- a/zg_pst_voices/zg_pst_voices.tp2 +++ b/zg_pst_voices/zg_pst_voices.tp2 @@ -1,6 +1,6 @@ BACKUP ~weidu_external/zg_pst_voices/backup~ // location to store files for uninstall purposes SUPPORT "https://forums.beamdog.com/discussion/82008/graions-soundsets-for-bg-sod-bg2-iwd-ee-2-6/" -VERSION ~1.1.2~ +VERSION ~1.3.0~ @@ -74,8 +74,8 @@ LAF cd_add_soundset cd_criticalhit = RESOLVE_STR_REF(@132) // z cd_criticalmiss = RESOLVE_STR_REF(@133) // 1 (number) cd_damage1 = RESOLVE_STR_REF(@134) // l (letter) - cd_damage2 = RESOLVE_STR_REF(@135) // n_ - cd_damage3 = RESOLVE_STR_REF(@136) // o_ + // cd_damage2 = RESOLVE_STR_REF(@135) // n_ + // cd_damage3 = RESOLVE_STR_REF(@136) // o_ cd_day = RESOLVE_STR_REF(@137) // q cd_disrupted = RESOLVE_STR_REF(@138) // 6 cd_dungeon = RESOLVE_STR_REF(@139) // p @@ -147,7 +147,7 @@ LAF cd_add_soundset cd_criticalhit = RESOLVE_STR_REF(@232) // z cd_criticalmiss = RESOLVE_STR_REF(@233) // 1 (number) cd_damage1 = RESOLVE_STR_REF(@234) // l (letter) - cd_damage2 = RESOLVE_STR_REF(@235) // n_ + // cd_damage2 = RESOLVE_STR_REF(@235) // n_ cd_day = RESOLVE_STR_REF(@237) // q cd_disrupted = RESOLVE_STR_REF(@238) // 6 cd_dungeon = RESOLVE_STR_REF(@239) // p @@ -220,7 +220,7 @@ LAF cd_add_soundset cd_criticalhit = RESOLVE_STR_REF(@332) // z cd_criticalmiss = RESOLVE_STR_REF(@333) // 1 (number) cd_damage1 = RESOLVE_STR_REF(@334) // l (letter) - cd_damage2 = RESOLVE_STR_REF(@335) // n_ + // cd_damage2 = RESOLVE_STR_REF(@335) // n_ cd_day = RESOLVE_STR_REF(@337) // q cd_disrupted = RESOLVE_STR_REF(@338) // 6 cd_dying1 = RESOLVE_STR_REF(@340) // m @@ -284,8 +284,8 @@ LAF cd_add_soundset cd_criticalhit = RESOLVE_STR_REF(@432) // z cd_criticalmiss = RESOLVE_STR_REF(@433) // 1 (number) cd_damage1 = RESOLVE_STR_REF(@434) // l (letter) - cd_damage2 = RESOLVE_STR_REF(@435) // n_ (unofficial) - cd_damage3 = RESOLVE_STR_REF(@436) // o_ (unofficial) + // cd_damage2 = RESOLVE_STR_REF(@435) // n_ (unofficial) + // cd_damage3 = RESOLVE_STR_REF(@436) // o_ (unofficial) cd_day = RESOLVE_STR_REF(@437) // q cd_disrupted = RESOLVE_STR_REF(@438) // 6 cd_dungeon = RESOLVE_STR_REF(@439) // p @@ -349,8 +349,8 @@ LAF cd_add_soundset cd_criticalhit = RESOLVE_STR_REF(@532) // z cd_criticalmiss = RESOLVE_STR_REF(@533) // 1 (number) cd_damage1 = RESOLVE_STR_REF(@534) // l (letter) - cd_damage2 = RESOLVE_STR_REF(@535) // n_ (unofficial) - cd_damage3 = RESOLVE_STR_REF(@536) // o_ (unofficial) + // cd_damage2 = RESOLVE_STR_REF(@535) // n_ (unofficial) + // cd_damage3 = RESOLVE_STR_REF(@536) // o_ (unofficial) cd_day = RESOLVE_STR_REF(@537) // q cd_disrupted = RESOLVE_STR_REF(@538) // 6 cd_dungeon = RESOLVE_STR_REF(@539) // p @@ -481,8 +481,8 @@ LAF cd_add_soundset cd_criticalhit = RESOLVE_STR_REF(@732) // z cd_criticalmiss = RESOLVE_STR_REF(@733) // 1 (number) cd_damage1 = RESOLVE_STR_REF(@734) // l (letter) - cd_damage2 = RESOLVE_STR_REF(@735) // n_ (unofficial) - cd_damage3 = RESOLVE_STR_REF(@736) // o_ (unofficial) + // cd_damage2 = RESOLVE_STR_REF(@735) // n_ (unofficial) + // cd_damage3 = RESOLVE_STR_REF(@736) // o_ (unofficial) cd_disrupted = RESOLVE_STR_REF(@738) // 6 cd_dying1 = RESOLVE_STR_REF(@740) // m cd_hurt1 = RESOLVE_STR_REF(@746) // e @@ -542,8 +542,8 @@ LAF cd_add_soundset cd_criticalhit = RESOLVE_STR_REF(@832) // z cd_criticalmiss = RESOLVE_STR_REF(@833) // 1 (number) cd_damage1 = RESOLVE_STR_REF(@834) // l (letter) - cd_damage2 = RESOLVE_STR_REF(@835) // n_ (unofficial) - cd_damage3 = RESOLVE_STR_REF(@836) // o_ (unofficial) + // cd_damage2 = RESOLVE_STR_REF(@835) // n_ (unofficial) + // cd_damage3 = RESOLVE_STR_REF(@836) // o_ (unofficial) cd_day = RESOLVE_STR_REF(@837) // q cd_disrupted = RESOLVE_STR_REF(@838) // 6 cd_dungeon = RESOLVE_STR_REF(@839) // p