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> What steps will reproduce the problem?
1. ./supertux data/levels/test/nightcave.stl
2. run into a wall
3. see Tux jitter
> What is the expected output? What do you see instead?
Tux should either stop or turn into a push-wall animation.
Original issue reported on code.google.com by [email protected] on 21 Feb 2010 at 10:11
The text was updated successfully, but these errors were encountered:
Note here: I will leave the jump animation. Early apex for Tux shows a jump
animation as well. So, it's very likely Tux just "tries" to do an early apex
(it's a slope, after all) but fails.
Er... this does not appear to be entirely fixed. It does look better since
Tux no longer alternates between walking and jumping, but it still looks
awkward. In addition to the slight up-and-down motion, Tux has problems
jumping while in the "jitter" state.
Original issue reported on code.google.com by
[email protected]
on 21 Feb 2010 at 10:11The text was updated successfully, but these errors were encountered: