All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Added new Impaled Zombiemen Mimics. Don't get too close, that impaled corpse might still have some fight left in it.
- Added new Withered Summoner variant! Don't get too careless, lest a horde of the undead be upon ye!
- Added "Clustered" spawning for Doggies as well as Withereds. can spawn between 1 and 8 of their respective monsters, with each additional monster spawning half as often as the previous.
- Updated Evil Sprite to include a second fireball attack, use the new FireballerScratch method, and now come packaged with brightmaps as well as dynamic lighting effects!
v0.1.0 - 2024-02-23
- New Doggy Variants! Now in all sorts of fun colors!
- New Withered Variants! Now in all sorts of gross colors!
- New Community Spawn Handler.
- Common logic has been refactored into new base class.
- New per-monster
SNDINFO
entries have been added. - Monster Tags & Obituaries have been localized.
- Monsters now properly use
A_HDLook
andA_HDChase
. - Update Build Scripts.
- "Bootleg" version, fixed class name references.
- Initial Release.