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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Added

  • Added new Impaled Zombiemen Mimics. Don't get too close, that impaled corpse might still have some fight left in it.
  • Added new Withered Summoner variant! Don't get too careless, lest a horde of the undead be upon ye!
  • Added "Clustered" spawning for Doggies as well as Withereds. can spawn between 1 and 8 of their respective monsters, with each additional monster spawning half as often as the previous.

Changed

  • Updated Evil Sprite to include a second fireball attack, use the new FireballerScratch method, and now come packaged with brightmaps as well as dynamic lighting effects!

v0.1.0 - 2024-02-23

Added

  • New Doggy Variants! Now in all sorts of fun colors!
  • New Withered Variants! Now in all sorts of gross colors!
  • New Community Spawn Handler.

Changed

  • Common logic has been refactored into new base class.
  • New per-monster SNDINFO entries have been added.
  • Monster Tags & Obituaries have been localized.
  • Monsters now properly use A_HDLook and A_HDChase.
  • Update Build Scripts.

Changed

  • "Bootleg" version, fixed class name references.

Added

  • Initial Release.