Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SimG4CrossingAngleBoost should be moved to k4Gen #33

Open
gganis opened this issue Apr 26, 2023 · 1 comment
Open

SimG4CrossingAngleBoost should be moved to k4Gen #33

gganis opened this issue Apr 26, 2023 · 1 comment
Labels
enhancement New feature or request

Comments

@gganis
Copy link
Member

gganis commented Apr 26, 2023

It is a generator related tool.

@gganis gganis added the enhancement New feature or request label Apr 26, 2023
@EmanuelPerez
Copy link

I think that we better generate "raw" gen-level events: no crossing angle, no vertex smearing. And introduce them in the SIM step. Then, the same gen-level events can be used to produce simulated events corresponding to a different vertex smearing (which is related to the beam parameters, which themselves are a moving target); or to simulate events with/without the crossing angle, if we wanted to study the effect. Only the case of BES is different, since that DOES impact the generation step, in contrast to the angle (transverse boost) of the vertex smearing (global shift of the origin).

Having the angle in the gen-level step only matters for very, very specialised purpose (programs that do generate beam-beam effects like Guinea-Pig, and these programs do implement the crossing angle already).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants