Skip to content
This repository has been archived by the owner on Jun 11, 2023. It is now read-only.

onDeuMerda #421

Open
PedroHLC opened this issue Jan 22, 2018 · 1 comment
Open

onDeuMerda #421

PedroHLC opened this issue Jan 22, 2018 · 1 comment

Comments

@PedroHLC
Copy link
Contributor

This should happen when inconstancy are found (we try to access some data from an endpoint and there is no server with that CId for example). So instead of throwing a Panic.crash, we "freeze" the game, send a Resync Requests and fix everything we can! And then gameplay follows as nothing has happened!

@chrisfls
Copy link
Contributor

there's a problem with this approach:

we must change how we deal with errors, we can't use onDeuMerda like Debug.crash, to make this work, we'll need to use more Results

@chrisfls chrisfls removed the Kind:Bug label Mar 14, 2018
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

2 participants