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PLMath.h
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PLMath.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLStructs.h"
@interface PLMath : NSObject
#pragma mark -
#pragma mark distance methods
+(float)distanceBetweenPoints:(CGPoint)point1 :(CGPoint)point2;
#pragma mark -
#pragma mark range methods
+(float)valueInRange:(float)value range:(PLRange)range;
#pragma mark -
#pragma mark normalize methods
+(float)normalizeAngle:(float)angle range:(PLRange)range;
+(float)normalizeFov:(float)fov range:(PLRange)range;
#pragma mark -
#pragma mark pow methods
+(BOOL)isPowerOfTwo:(int)value;
@end