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PLRenderableElementBase.m
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PLRenderableElementBase.m
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLRenderableElementBaseProtected.h"
@implementation PLRenderableElementBase
@synthesize isVisible, isValid;
#pragma mark -
#pragma mark init methods
-(void)initializeValues
{
[super initializeValues];
isVisible = YES;
isValid = NO;
}
#pragma mark -
#pragma mark property methods
-(void)setIsValid:(BOOL)value
{
isValid = value;
}
#pragma mark -
#pragma mark translate methods
-(void)translate
{
PLPosition position = self.position;
float yValue = self.isYZAxisInverseRotation ? position.z : position.y, zValue = self.isYZAxisInverseRotation ? position.y : position.z;
glTranslatef(self.isXAxisEnabled ? position.x : 0.0f, self.isYAxisEnabled ? yValue : 0.0f, self.isZAxisEnabled ? zValue : 0.0f);
}
#pragma mark -
#pragma mark rotate methods
-(void)rotate
{
[self internalRotate:self.rotation];
}
-(void)internalRotate:(PLRotation)rotationValue
{
float yDirection = self.isYZAxisInverseRotation ? 0.0f : 1.0f, zDirection = self.isYZAxisInverseRotation ? 1.0f : 0.0f;
if(self.isPitchEnabled)
glRotatef(rotationValue.pitch * (self.isReverseRotation ? 1.0f : -1.0f), 1.0f, 0.0f, 0.0f);
if(self.isYawEnabled)
glRotatef(rotationValue.yaw * (self.isReverseRotation ? 1.0f : -1.0f), 0.0f, yDirection, zDirection);
if(self.isRollEnabled)
glRotatef(rotationValue.roll * (self.isReverseRotation ? 1.0f : -1.0f), 0.0f, yDirection, zDirection);
}
#pragma mark -
#pragma mark alpha methods
-(void)beginAlpha
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, self.alpha);
}
-(void)endAlpha
{
glDisable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
#pragma mark -
#pragma mark render methods
-(void)beginRender
{
glPushMatrix();
[self rotate];
[self translate];
[self beginAlpha];
}
-(void)endRender
{
[self endAlpha];
glPopMatrix();
}
-(BOOL)render
{
@try
{
if(isVisible && isValid)
{
[self beginRender];
[self internalRender];
[self endRender];
return YES;
}
}
@catch(NSException *e)
{
}
return NO;
}
-(void)internalRender
{
}
@end