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PLViewDelegate.h
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PLViewDelegate.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLStructs.h"
#import "PLTransition.h"
#import "PLHotspot.h"
@protocol PLIView;
@protocol PLViewDelegate
@optional
#pragma mark -
#pragma mark touch methods
-(void)view:(UIView<PLIView> *)pView touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)view:(UIView<PLIView> *)pView touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)view:(UIView<PLIView> *)pView touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-(BOOL)view:(UIView<PLIView> *)pView shouldBeginTouching:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)view:(UIView<PLIView> *)pView didBeginTouching:(NSSet *)touches withEvent:(UIEvent *)event;
-(BOOL)view:(UIView<PLIView> *)pView shouldTouch:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)view:(UIView<PLIView> *)pView didTouch:(NSSet *)touches withEvent:(UIEvent *)event;
-(BOOL)view:(UIView<PLIView> *)pView shouldEndTouching:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)view:(UIView<PLIView> *)pView didEndTouching:(NSSet *)touches withEvent:(UIEvent *)event;
#pragma mark -
#pragma mark accelerometer methods
-(BOOL)view:(UIView<PLIView> *)pView shouldAccelerate:(UIAcceleration *)acceleration withAccelerometer:(UIAccelerometer *)accelerometer;
-(void)view:(UIView<PLIView> *)pView didAccelerate:(UIAcceleration *)acceleration withAccelerometer:(UIAccelerometer *)accelerometer;
#pragma mark -
#pragma mark inertia methods
-(BOOL)view:(UIView<PLIView> *)pView shouldBeginInertia:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(void)view:(UIView<PLIView> *)pView didBeginInertia:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(BOOL)view:(UIView<PLIView> *)pView shouldRunInertia:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(void)view:(UIView<PLIView> *)pView didRunInertia:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(void)view:(UIView<PLIView> *)pView didEndInertia:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
#pragma mark -
#pragma mark reset methods
-(BOOL)viewShouldReset:(UIView<PLIView> *)pView;
-(void)viewDidReset:(UIView<PLIView> *)pView;
#pragma mark -
#pragma mark zooming methods
-(BOOL)viewShouldBeginZooming:(UIView<PLIView> *)pView;
-(void)view:(UIView<PLIView> *)pView didBeginZooming:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(BOOL)view:(UIView<PLIView> *)pView shouldRunZooming:(float)distance isZoomIn:(BOOL)isZoomIn isZoomOut:(BOOL)isZoomOut;
-(void)view:(UIView<PLIView> *)pView didRunZooming:(float)distance isZoomIn:(BOOL)isZoomIn isZoomOut:(BOOL)isZoomOut;
-(void)view:(UIView<PLIView> *)pView didEndZooming:(float)distance isZoomIn:(BOOL)isZoomIn isZoomOut:(BOOL)isZoomOut;
#pragma mark -
#pragma mark moving methods
-(BOOL)view:(UIView<PLIView> *)pView shouldBeginMoving:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(void)view:(UIView<PLIView> *)pView didBeginMoving:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(BOOL)view:(UIView<PLIView> *)pView shouldRunMoving:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(void)view:(UIView<PLIView> *)pView didRunMoving:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(void)view:(UIView<PLIView> *)pView didEndMoving:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
#pragma mark -
#pragma mark scrolling methods
-(BOOL)view:(UIView<PLIView> *)pView shouldBeingScrolling:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(void)view:(UIView<PLIView> *)pView didBeginScrolling:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(BOOL)view:(UIView<PLIView> *)pView shouldScroll:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(void)view:(UIView<PLIView> *)pView didScroll:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
-(void)view:(UIView<PLIView> *)pView didEndScrolling:(CGPoint)starPoint endPoint:(CGPoint)endPoint;
#pragma mark -
#pragma mark transition methods
-(void)view:(UIView<PLIView> *)pView didBeginTransition:(PLTransition *)transition;
-(void)view:(UIView<PLIView> *)pView didProcessTransition:(PLTransition *)transition progressPercentage:(NSUInteger)progressPercentage;
-(void)view:(UIView<PLIView> *)pView didEndTransition:(PLTransition *)transition;
#pragma mark -
#pragma mark camera methods
-(BOOL)view:(UIView<PLIView> *)pView didRotateCamera:(PLCamera *)camera rotation:(PLRotation)rotation;
#pragma mark -
#pragma mark hotspot methods
-(void)view:(UIView<PLIView> *)pView didOverHotspot:(PLHotspot *)hotspot screenPoint:(CGPoint)point scene3DPoint:(PLPosition)position;
-(void)view:(UIView<PLIView> *)pView didOutHotspot:(PLHotspot *)hotspot screenPoint:(CGPoint)point scene3DPoint:(PLPosition)position;
-(void)view:(UIView<PLIView> *)pView didClickHotspot:(PLHotspot *)hotspot screenPoint:(CGPoint)point scene3DPoint:(PLPosition)position;
@end