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random.elm
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random.elm
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module Main exposing (Model, main)
import Browser exposing (..)
import Element exposing (..)
import Element.Background as Background
import Element.Border as Border
import Element.Events as Events
import Element.Font as Font
import Element.Input as Input
import Html exposing (..)
import Html.Attributes exposing (..)
import Html.Events exposing (..)
import Random
import String exposing (..)
import Svg exposing (..)
import Svg.Attributes exposing (..)
-- MAIN
main =
Browser.element
{ init = init
, update = update
, subscriptions = subscriptions
, view = \model -> layout [] (view model)
}
-- MODEL
type alias Model =
{ dieFace : Int
, reRoll : Int
}
init : () -> ( Model, Cmd Msg )
init _ =
( Model 1 1, Cmd.none )
-- UPDATE
type Msg
= ButtonRoll
| ButtonCheat
| ButtonMore
| NewFace Int
| Counter Int
| Repeat
--update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
ButtonRoll ->
( model, rollDice )
NewFace newFace ->
( { model | dieFace = newFace }
, Cmd.none
)
ButtonCheat ->
( model, rollBetter )
ButtonMore ->
( model, rollRandom )
Counter repetition ->
( { model | reRoll = repetition }
, randomRoll
)
Repeat ->
( model, randomRoll )
randomRoll : Model -> {action:,counter:Model, recursion:Cmd}
randomRoll model =
if model.reRoll > 0 then
{ action = rollDice
, counter = { model | reRoll = model.reRoll - 1 }
, recursion = Repeat
}
else
{ action = rollDice
, counter = { model | reRoll = model.reRoll }
, recursion = ButtonRoll
}
rollDice =
Random.generate NewFace rollRules
rollBetter =
Random.generate NewFace cheatRules
rollRandom =
Random.generate Counter rollRules
cheatRules : Random.Generator Int
cheatRules =
Random.weighted
( 5, 1 )
[ ( 5, 2 )
, ( 5, 3 )
, ( 5, 4 )
, ( 40, 5 )
, ( 40, 6 )
]
rollRules : Random.Generator Int
rollRules =
Random.int 1 6
-- SUBSCRIPTIONS
subscriptions : Model -> Sub Msg
subscriptions model =
Sub.none
-- VIEW
view : Model -> Element Msg
view model =
column
[ centerX
, centerY
, Element.spacing 10
]
[ rollMore
, row
[{- , Border.width 1 -} {- , Border.color (rgb 0 0 0) -}]
[ column
[ centerX
, Element.spacing 10
{- , Border.width 1 -} {- , Border.color (rgb 1 0 0) -}
]
[ row
[ Element.spacing 10
{- , Border.width 1 -} {- , Border.color (rgb 0 1 0) -}
]
[ imgDie model
, el [] (html (svgDie1 model))
]
, rollOne
]
, column
[ Element.spacing 10
{- , Border.width 1 -} {- , Border.color (rgb 0 0 1) -}
]
[ el [ centerX ] (html (svgDie2 model))
, rollTwo
]
]
]
rollOne : Element Msg
rollOne =
Input.button
[ centerX
, Background.color (rgb 0 0 0)
, Font.color (rgb 1 1 1)
, Border.rounded 10
, Border.color (rgb 1 1 1)
, padding 10
]
{ onPress = Just ButtonRoll
, label = Element.text "Roll!"
}
rollTwo : Element Msg
rollTwo =
Input.button
[ centerX
, Background.color (rgb 0 0 0)
, Font.color (rgb 1 1 1)
, Border.rounded 10
, Border.color (rgb 1 1 1)
, padding 10
]
{ onPress = Just ButtonCheat
, label = Element.text "Roll Better!"
}
rollMore : Element Msg
rollMore =
Input.button
[ centerX
, Background.color (rgb 0 0 0)
, Font.color (rgb 1 1 1)
, Border.rounded 10
, Border.color (rgb 1 1 1)
, padding 10
]
{ onPress = Just ButtonMore
, label = Element.text "Roll More!"
}
imgDie : Model -> Element Msg
imgDie model =
Element.image [ centerX ]
{ src = "/img/die0" ++ String.fromInt model.dieFace ++ ".gif"
, description = "die " ++ String.fromInt model.dieFace ++ " as image"
}
svgDie1 : Model -> Html Msg
svgDie1 model =
svg
[ Svg.Attributes.width "80"
, Svg.Attributes.height "80"
, viewBox "0 0 80 80"
]
[ rect
[ x "1"
, y "1"
, Svg.Attributes.width "78"
, Svg.Attributes.height "78"
, rx "30"
, ry "30"
, Svg.Attributes.style "fill:white;stroke:black;stroke-width:1"
]
[]
, Svg.text_
[ x "32"
, y "52"
, Svg.Attributes.fill "black"
, Svg.Attributes.style "font-size:30;font-weight:bold"
]
[ Svg.text (String.fromInt model.dieFace) ]
]
svgDie2 : Model -> Html Msg
svgDie2 model =
svg
[ Svg.Attributes.width "80"
, Svg.Attributes.height "80"
, viewBox "0 0 80 80"
]
[ rect
[ x "1"
, y "1"
, Svg.Attributes.width "78"
, Svg.Attributes.height "78"
, rx "30"
, ry "30"
, Svg.Attributes.style "fill:white;stroke:black;stroke-width:1"
]
[]
, Svg.text_
[ x "32"
, y "52"
, Svg.Attributes.fill "black"
, Svg.Attributes.style "font-size:30;font-weight:bold"
]
[ Svg.text (String.fromInt model.dieFace) ]
]