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Testo.tscn
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[gd_scene load_steps=4 format=1]
[ext_resource path="res://Testo.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 50, 50 )
[sub_resource type="RectangleShape2D" id=2]
custom_solver_bias = 0.0
extents = Vector2( 490, 100 )
[node name="Testo" type="Node2D"]
script/script = ExtResource( 1 )
[node name="K" type="RigidBody2D" parent="."]
transform/pos = Vector2( 300, -50 )
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 1
contact_monitor = true
sleeping = false
can_sleep = false
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="K"]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Aspekto" type="Polygon2D" parent="K"]
polygon = Vector2Array( -50, -50, 50, -50, 50, 50, -50, 50 )
uv = Vector2Array( )
color = Color( 1, 1, 1, 1 )
vertex_colors = ColorArray( )
offset = Vector2( 0, 0 )
texture/texture = null
texture/offset = Vector2( 0, 0 )
texture/scale = Vector2( 1, 1 )
texture/rotation = 0.0
invert/enable = false
invert/border = 100.0
[node name="G" type="StaticBody2D" parent="."]
transform/pos = Vector2( -10, 90 )
input/pickable = false
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 330, 1010 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="G"]
transform/pos = Vector2( 330, 1010 )
shape = SubResource( 2 )
trigger = false
_update_shape_index = 0
[node name="Aspekto" type="Polygon2D" parent="G"]
polygon = Vector2Array( -160, 910, 820, 910, 820, 1110, -160, 1110 )
uv = Vector2Array( )
color = Color( 1, 1, 1, 1 )
vertex_colors = ColorArray( )
offset = Vector2( 0, 0 )
texture/texture = null
texture/offset = Vector2( 0, 0 )
texture/scale = Vector2( 1, 1 )
texture/rotation = 0.0
invert/enable = false
invert/border = 100.0
[node name="Tempilo" type="Timer" parent="."]
process_mode = 1
wait_time = 10.0
one_shot = false
autostart = true