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TurnBasedRPG: fix constructor arguments in GameOverState #194

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Gama11 opened this issue Jul 8, 2015 · 0 comments
Open

TurnBasedRPG: fix constructor arguments in GameOverState #194

Gama11 opened this issue Jul 8, 2015 · 0 comments

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@Gama11
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Gama11 commented Jul 8, 2015

We can use the new signal for that: HaxeFlixel/flixel#1557

Having constructor arguments in FlxState subclasses is discouraged since it breaks resetState().

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