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Objects
Like shown previously in the introduction to give our Heaps application visual (2D) content we need classes that are build upon h2d.Object
.
An Object (represented by h2d.Object) is the base class of all 2D objects, so any thing that you can add to the screen (so to a h2d.Scene
to be more precise, which mainly is s2d
when inside hxd.App
).
h2d.Object
provides variables like a position (x,y), a scale (scaleX,scaleY), a rotation and methods to change them. However the class itself is only a container and has nothing to render by itself. For instance h2d.Flow
, h2d.Layers
and h2d.Mask
are all "invisible", too, by that sense. Their job is to structure in which order their children objects are rendered. (See more about Object trees)
A sub-class that does rendering however is h2d.Drawable
. These objects are the base for any actually visible objects in the world of the game like for instance the player, enemies, buildings, the landscape, but furthermore also buttons (h2d.Interactive
) or a h2d.Text
.
(See more on Drawable)
These are all h2d
package classes (and sub-classes) that extend h2d.Object
and can be used to create 2D content:
- Console
- Drawable
- Anim, Bitmap, Particles, SpriteBatch
- Graphics
- Benchmark
- Interactive
- Slider
- Text
- HtmlText, TextInput
- TileGroup
- ScaleGrid
- Video
- Flow
- CheckBox, Dropdown
- Mask
- KeyFrames
- Layers
- CdbLevel, Scene, ZGroup
- ObjectFollower
- Loader
Objects can be added to a scene directly (a h2d.Scene
, for instance s2d
when inside hxd.App
) or be added to another h2d.Object
creating an object tree. Object trees are regarded in the next section about Object trees.