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*Multiple drops of same type, example: bow, bow with flame enchantment.
*Mobs only spawn if i near the area, if you can, try one way to spawn monster without need of me around spawn area...
The text was updated successfully, but these errors were encountered:
Hmmm... yea.. well the /crespawn stuff is able to spawn mobs in unloaded chunks and loads the chunk specifically for that mob.
So that paired with disabling the config option "removeCustomMobsOnChunkUnload" as well as the limited mob ("removeLimitedMobsOnChunkUnload") counterpart, you technically are able to do that. However, that comes at the cost of the possible problems you might encounter with mob limits at some point, so i suppose that solution is not really great; anyway, that's the way you should go for that i guess, or at least what i might add does enable that solution. kinda.
*Multiple drops of same type, example: bow, bow with flame enchantment.
*Mobs only spawn if i near the area, if you can, try one way to spawn monster without need of me around spawn area...
The text was updated successfully, but these errors were encountered: