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TinkerWorX.AccidentalNoiseLibrary.csproj
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TinkerWorX.AccidentalNoiseLibrary.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E8D255F5-FE68-4720-AF02-B1AD7495B322}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TinkerWorX.AccidentalNoiseLibrary</RootNamespace>
<AssemblyName>TinkerWorX.AccidentalNoiseLibrary</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cache.cs" />
<Compile Include="CellularCache.cs" />
<Compile Include="CellularGenerator.cs" />
<Compile Include="Enums\BasisType.cs" />
<Compile Include="Enums\CombinerType.cs" />
<Compile Include="Enums\FractalType.cs" />
<Compile Include="Enums\InterpolationType.cs" />
<Compile Include="Enums\MappingMode.cs" />
<Compile Include="Implicit\ImplicitAutoCorrect.cs" />
<Compile Include="Implicit\ImplicitBasisFunction.cs" />
<Compile Include="Implicit\ImplicitBias.cs" />
<Compile Include="Implicit\ImplicitBlend.cs" />
<Compile Include="Implicit\ImplicitBrightContrast.cs" />
<Compile Include="Implicit\ImplicitConcurrentCache.cs" />
<Compile Include="Implicit\ImplicitCache.cs" />
<Compile Include="Implicit\ImplicitCeiling.cs" />
<Compile Include="Implicit\ImplicitCellular.cs" />
<Compile Include="Implicit\ImplicitClamp.cs" />
<Compile Include="Implicit\ImplicitCombiner.cs" />
<Compile Include="Implicit\ImplicitConstant.cs" />
<Compile Include="Implicit\ImplicitCos.cs" />
<Compile Include="Implicit\ImplicitFloor.cs" />
<Compile Include="Implicit\ImplicitFractal.cs" />
<Compile Include="Implicit\ImplicitGain.cs" />
<Compile Include="Implicit\ImplicitGradient.cs" />
<Compile Include="Implicit\ImplicitInvert.cs" />
<Compile Include="Implicit\ImplicitLog.cs" />
<Compile Include="Implicit\ImplicitModuleBase.cs" />
<Compile Include="Implicit\ImplicitPow.cs" />
<Compile Include="Implicit\ImplicitRotateDomain.cs" />
<Compile Include="Implicit\ImplicitScaleDomain.cs" />
<Compile Include="Implicit\ImplicitScaleOffset.cs" />
<Compile Include="Implicit\ImplicitSelect.cs" />
<Compile Include="Implicit\ImplicitSin.cs" />
<Compile Include="Implicit\ImplicitSphere.cs" />
<Compile Include="Implicit\ImplicitTan.cs" />
<Compile Include="Implicit\ImplicitTiers.cs" />
<Compile Include="Implicit\ImplicitTranslateDomain.cs" />
<Compile Include="Implicit\ImplicitXmlChain.cs" />
<Compile Include="Mapping.cs" />
<Compile Include="MappingRanges.cs" />
<Compile Include="Noise.cs" />
<Compile Include="NoiseLookupTable.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utilities.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>