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Right now Backroll only supports one local player per peer, which GGPO also has but does not publicly document. This seems like a very useful feature to have for a lot of mixed-couch/networked multiplayer.
This will likely require restructuring the full sync, input queue, and protocol message structure.
The text was updated successfully, but these errors were encountered:
Right now Backroll only supports one local player per peer, which GGPO also has but does not publicly document. This seems like a very useful feature to have for a lot of mixed-couch/networked multiplayer.
This will likely require restructuring the full sync, input queue, and protocol message structure.
The text was updated successfully, but these errors were encountered: