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The original reason a I/O abstraction layer via bevy_transport was to support potentially multiple I/O options where direct control over the low level communications may not be possible, particularly with the ISteamNetworkingSockets interface in the Steamworks SDK.
Right now the most mature wrapper around the Steamworks SDK is steamworks-rs, but the ISteamNetworkingSockets interface does not have bindings (see Noxime/steamworks-rs#6), and the existing ones are blocking (see Noxime/steamworks-rs#57). It does contain a Send and Sync client that can do the original ISteamNetworking interface, but according to the official Steamworks documentation, it's considered depercated and may be removed in the future:
NOTE: This API is deprecated and may be removed in a future Steamworks SDK release. Please
use ISteamNetworkingSockets or ISteamNetworkingMessages instead.
The text was updated successfully, but these errors were encountered:
A preliminary ISteamNetworking implementation is done as of b444e03. A full ISteamNetworkingSockets implementation will likely require the bindings to be present in steamworks-rs.
The original reason a I/O abstraction layer via
bevy_transport
was to support potentially multiple I/O options where direct control over the low level communications may not be possible, particularly with the ISteamNetworkingSockets interface in the Steamworks SDK.Right now the most mature wrapper around the Steamworks SDK is steamworks-rs, but the ISteamNetworkingSockets interface does not have bindings (see Noxime/steamworks-rs#6), and the existing ones are blocking (see Noxime/steamworks-rs#57). It does contain a
Send
andSync
client that can do the originalISteamNetworking
interface, but according to the official Steamworks documentation, it's considered depercated and may be removed in the future:The text was updated successfully, but these errors were encountered: