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There are a notable amount of the application level protocol that belongs in a lower level implementation. The heartbeat, the initial synchronization, the magic number management, sequence number, and disconnect timeout are all to establish a unreliable but ordered connection, something Laminar and other reliable UDP implementations already support. This should exist at the backroll-transport layer. A good amount of this is already established in TimonPost/laminar#290, and this change be considered a step towards implementing backroll-transport's connection model in Laminar.
Create a wrapper around Peer for ordered unreliable sends. OrderedPeer?
Add a way to notify the main game of incoming connections.
Alter Peer to notify either end of a network interruption.
Move "Synchronizing, Running, Interrupted, Disconnected" state machine to the transport layer.
Move heartbeat task into OrderedPeer
The text was updated successfully, but these errors were encountered:
There are a notable amount of the application level protocol that belongs in a lower level implementation. The heartbeat, the initial synchronization, the magic number management, sequence number, and disconnect timeout are all to establish a unreliable but ordered connection, something Laminar and other reliable UDP implementations already support. This should exist at the
backroll-transport
layer. A good amount of this is already established in TimonPost/laminar#290, and this change be considered a step towards implementing backroll-transport's connection model in Laminar.Peer
for ordered unreliable sends.OrderedPeer
?Peer
to notify either end of a network interruption.OrderedPeer
The text was updated successfully, but these errors were encountered: