diff --git a/dist/js/vex.combined.js b/dist/js/vex.combined.js index 41a580d..37dd32b 100644 --- a/dist/js/vex.combined.js +++ b/dist/js/vex.combined.js @@ -1271,348 +1271,348 @@ module.exports = plugin }); }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{"domify":2,"form-serialize":4}],6:[function(require,module,exports){ -var vex = require('./vex') -vex.registerPlugin(require('vex-dialog')) -module.exports = vex +var vex = require('./vex') +vex.registerPlugin(require('vex-dialog')) +module.exports = vex },{"./vex":7,"vex-dialog":5}],7:[function(require,module,exports){ -// classList polyfill for old browsers -require('classlist-polyfill') -// Object.assign polyfill -require('es6-object-assign').polyfill() - -// String to DOM function -var domify = require('domify') - -// Use the DOM's HTML parsing to escape any dangerous strings -var escapeHtml = function escapeHtml (str) { - if (typeof str !== 'undefined') { - var div = document.createElement('div') - div.appendChild(document.createTextNode(str)) - return div.innerHTML - } else { - return '' - } -} - -// Utility function to add space-delimited class strings to a DOM element's classList -var addClasses = function addClasses (el, classStr) { - if (typeof classStr !== 'string' || classStr.length === 0) { - return - } - var classes = classStr.split(' ') - for (var i = 0; i < classes.length; i++) { - var className = classes[i] - if (className.length) { - el.classList.add(className) - } - } -} - -// Detect CSS Animation End Support -// https://github.com/limonte/sweetalert2/blob/99bd539f85e15ac170f69d35001d12e092ef0054/src/utils/dom.js#L194 -var animationEndEvent = (function detectAnimationEndEvent () { - var el = document.createElement('div') - var eventNames = { - 'WebkitAnimation': 'webkitAnimationEnd', - 'MozAnimation': 'animationend', - 'OAnimation': 'oanimationend', - 'msAnimation': 'MSAnimationEnd', - 'animation': 'animationend' - } - for (var i in eventNames) { - if (el.style[i] !== undefined) { - return eventNames[i] - } - } - return false -})() - -// vex base CSS classes -var baseClassNames = { - vex: 'vex', - content: 'vex-content', - overlay: 'vex-overlay', - close: 'vex-close', - closing: 'vex-closing', - open: 'vex-open' -} - -// Private lookup table of all open vex objects, keyed by id -var vexes = {} -var globalId = 1 - -// Private boolean to assist the escapeButtonCloses option -var isEscapeActive = false - -// vex itself is an object that exposes a simple API to open and close vex objects in various ways -var vex = { - open: function open (opts) { - // Check for usage of deprecated options, and log a warning - var warnDeprecated = function warnDeprecated (prop) { - console.warn('The "' + prop + '" property is deprecated in vex 3. Use CSS classes and the appropriate "ClassName" options, instead.') - console.warn('See http://github.hubspot.com/vex/api/advanced/#options') - } - if (opts.css) { - warnDeprecated('css') - } - if (opts.overlayCSS) { - warnDeprecated('overlayCSS') - } - if (opts.contentCSS) { - warnDeprecated('contentCSS') - } - if (opts.closeCSS) { - warnDeprecated('closeCSS') - } - - // The dialog instance - var vexInstance = {} - - // Set id - vexInstance.id = globalId++ - - // Store internally - vexes[vexInstance.id] = vexInstance - - // Set state - vexInstance.isOpen = true - - // Close function on the vex instance - // This is how all API functions should close individual vexes - vexInstance.close = function instanceClose () { - // Check state - if (!this.isOpen) { - return true - } - - var options = this.options - - // escapeButtonCloses is checked first - if (isEscapeActive && !options.escapeButtonCloses) { - return false - } - - // Allow the user to validate any info or abort the close with the beforeClose callback - var shouldClose = (function shouldClose () { - // Call before close callback - if (options.beforeClose) { - return options.beforeClose.call(this) - } - // Otherwise indicate that it's ok to continue with close - return true - }.bind(this)()) - - // If beforeClose() fails, abort the close - if (shouldClose === false) { - return false - } - - // Update state - this.isOpen = false - - // Detect if the content el has any CSS animations defined - var style = window.getComputedStyle(this.contentEl) - function hasAnimationPre (prefix) { - return style.getPropertyValue(prefix + 'animation-name') !== 'none' && style.getPropertyValue(prefix + 'animation-duration') !== '0s' - } - var hasAnimation = hasAnimationPre('') || hasAnimationPre('-webkit-') || hasAnimationPre('-moz-') || hasAnimationPre('-o-') - - // Define the function that will actually close the instance - var close = function close () { - if (!this.rootEl.parentNode) { - return - } - // Run once - this.rootEl.removeEventListener(animationEndEvent, close) - // Remove from lookup table (prevent memory leaks) - delete vexes[this.id] - // Remove the dialog from the DOM - this.rootEl.parentNode.removeChild(this.rootEl) - // Call after close callback - if (options.afterClose) { - options.afterClose.call(this) - } - // Remove styling from the body, if no more vexes are open - if (Object.keys(vexes).length === 0) { - document.body.classList.remove(baseClassNames.open) - } - }.bind(this) - - // Close the vex - if (animationEndEvent && hasAnimation) { - // Setup the end event listener, to remove the el from the DOM - this.rootEl.addEventListener(animationEndEvent, close) - // Add the closing class to the dialog, showing the close animation - this.rootEl.classList.add(baseClassNames.closing) - } else { - close() - } - - return true - } - - // Allow strings as content - if (typeof opts === 'string') { - opts = { - content: opts - } - } - - // `content` is unsafe internally, so translate - // safe default: HTML-escape the content before passing it through - if (opts.unsafeContent && !opts.content) { - opts.content = opts.unsafeContent - } else if (opts.content) { - opts.content = escapeHtml(opts.content) - } - - // Store options on instance for future reference - var options = vexInstance.options = Object.assign({}, vex.defaultOptions, opts) - - // vex root - var rootEl = vexInstance.rootEl = document.createElement('div') - rootEl.classList.add(baseClassNames.vex) - addClasses(rootEl, options.className) - - // Overlay - var overlayEl = vexInstance.overlayEl = document.createElement('div') - overlayEl.classList.add(baseClassNames.overlay) - addClasses(overlayEl, options.overlayClassName) - if (options.overlayClosesOnClick) { - overlayEl.addEventListener('click', function overlayClickListener (e) { - if (e.target === overlayEl) { - vexInstance.close() - } - }) - } - rootEl.appendChild(overlayEl) - - // Content - var contentEl = vexInstance.contentEl = document.createElement('div') - contentEl.classList.add(baseClassNames.content) - addClasses(contentEl, options.contentClassName) - contentEl.appendChild(options.content instanceof window.Node ? options.content : domify(options.content)) - rootEl.appendChild(contentEl) - - // Close button - if (options.showCloseButton) { - var closeEl = vexInstance.closeEl = document.createElement('div') - closeEl.classList.add(baseClassNames.close) - addClasses(closeEl, options.closeClassName) - closeEl.addEventListener('click', vexInstance.close.bind(vexInstance)) - contentEl.appendChild(closeEl) - } - - // Add to DOM - document.querySelector(options.appendLocation).appendChild(rootEl) - - // Call after open callback - if (options.afterOpen) { - options.afterOpen.call(vexInstance) - } - - // Apply styling to the body - document.body.classList.add(baseClassNames.open) - - // Return the created vex instance - return vexInstance - }, - - // A top-level vex.close function to close dialogs by reference or id - close: function close (vexOrId) { - var id - if (vexOrId.id) { - id = vexOrId.id - } else if (typeof vexOrId === 'string') { - id = vexOrId - } else { - throw new TypeError('close requires a vex object or id string') - } - if (!vexes[id]) { - return false - } - return vexes[id].close() - }, - - // Close the most recently created/opened vex - closeTop: function closeTop () { - var ids = Object.keys(vexes) - if (!ids.length) { - return false - } - return vexes[ids[ids.length - 1]].close() - }, - - // Close every vex! - closeAll: function closeAll () { - for (var id in vexes) { - this.close(id) - } - return true - }, - - // A getter for the internal lookup table - getAll: function getAll () { - return vexes - }, - - // A getter for the internal lookup table - getById: function getById (id) { - return vexes[id] - } -} - -// Close top vex on escape -window.addEventListener('keyup', function vexKeyupListener (e) { - if (e.keyCode === 27) { - isEscapeActive = true - vex.closeTop() - isEscapeActive = false - } -}) - -// Close all vexes on history pop state (useful in single page apps) -window.addEventListener('popstate', function(){ - if(vex.defaultOptions.closeAllOnPopState){ - vex.closeAll.call(vex); - } -}) - -vex.defaultOptions = { - content: '', - showCloseButton: true, - escapeButtonCloses: true, - overlayClosesOnClick: true, - appendLocation: 'body', - className: '', - overlayClassName: '', - contentClassName: '', - closeClassName: '', - closeAllOnPopState:true -} - -// TODO Loading symbols? - -// Include escapeHtml function on the library object -Object.defineProperty(vex, '_escapeHtml', { - configurable: false, - enumerable: false, - writable: false, - value: escapeHtml -}) - -// Plugin system! -vex.registerPlugin = function registerPlugin (pluginFn, name) { - var plugin = pluginFn(vex) - var pluginName = name || plugin.name - if (vex[pluginName]) { - throw new Error('Plugin ' + name + ' is already registered.') - } - vex[pluginName] = plugin -} - -module.exports = vex +// classList polyfill for old browsers +require('classlist-polyfill') +// Object.assign polyfill +require('es6-object-assign').polyfill() + +// String to DOM function +var domify = require('domify') + +// Use the DOM's HTML parsing to escape any dangerous strings +var escapeHtml = function escapeHtml (str) { + if (typeof str !== 'undefined') { + var div = document.createElement('div') + div.appendChild(document.createTextNode(str)) + return div.innerHTML + } else { + return '' + } +} + +// Utility function to add space-delimited class strings to a DOM element's classList +var addClasses = function addClasses (el, classStr) { + if (typeof classStr !== 'string' || classStr.length === 0) { + return + } + var classes = classStr.split(' ') + for (var i = 0; i < classes.length; i++) { + var className = classes[i] + if (className.length) { + el.classList.add(className) + } + } +} + +// Detect CSS Animation End Support +// https://github.com/limonte/sweetalert2/blob/99bd539f85e15ac170f69d35001d12e092ef0054/src/utils/dom.js#L194 +var animationEndEvent = (function detectAnimationEndEvent () { + var el = document.createElement('div') + var eventNames = { + 'WebkitAnimation': 'webkitAnimationEnd', + 'MozAnimation': 'animationend', + 'OAnimation': 'oanimationend', + 'msAnimation': 'MSAnimationEnd', + 'animation': 'animationend' + } + for (var i in eventNames) { + if (el.style[i] !== undefined) { + return eventNames[i] + } + } + return false +})() + +// vex base CSS classes +var baseClassNames = { + vex: 'vex', + content: 'vex-content', + overlay: 'vex-overlay', + close: 'vex-close', + closing: 'vex-closing', + open: 'vex-open' +} + +// Private lookup table of all open vex objects, keyed by id +var vexes = {} +var globalId = 1 + +// Private boolean to assist the escapeButtonCloses option +var isEscapeActive = false + +// vex itself is an object that exposes a simple API to open and close vex objects in various ways +var vex = { + open: function open (opts) { + // Check for usage of deprecated options, and log a warning + var warnDeprecated = function warnDeprecated (prop) { + console.warn('The "' + prop + '" property is deprecated in vex 3. Use CSS classes and the appropriate "ClassName" options, instead.') + console.warn('See http://github.hubspot.com/vex/api/advanced/#options') + } + if (opts.css) { + warnDeprecated('css') + } + if (opts.overlayCSS) { + warnDeprecated('overlayCSS') + } + if (opts.contentCSS) { + warnDeprecated('contentCSS') + } + if (opts.closeCSS) { + warnDeprecated('closeCSS') + } + + // The dialog instance + var vexInstance = {} + + // Set id + vexInstance.id = globalId++ + + // Store internally + vexes[vexInstance.id] = vexInstance + + // Set state + vexInstance.isOpen = true + + // Close function on the vex instance + // This is how all API functions should close individual vexes + vexInstance.close = function instanceClose () { + // Check state + if (!this.isOpen) { + return true + } + + var options = this.options + + // escapeButtonCloses is checked first + if (isEscapeActive && !options.escapeButtonCloses) { + return false + } + + // Allow the user to validate any info or abort the close with the beforeClose callback + var shouldClose = (function shouldClose () { + // Call before close callback + if (options.beforeClose) { + return options.beforeClose.call(this) + } + // Otherwise indicate that it's ok to continue with close + return true + }.bind(this)()) + + // If beforeClose() fails, abort the close + if (shouldClose === false) { + return false + } + + // Update state + this.isOpen = false + + // Detect if the content el has any CSS animations defined + var style = window.getComputedStyle(this.contentEl) + function hasAnimationPre (prefix) { + return style.getPropertyValue(prefix + 'animation-name') !== 'none' && style.getPropertyValue(prefix + 'animation-duration') !== '0s' + } + var hasAnimation = hasAnimationPre('') || hasAnimationPre('-webkit-') || hasAnimationPre('-moz-') || hasAnimationPre('-o-') + + // Define the function that will actually close the instance + var close = function close () { + if (!this.rootEl.parentNode) { + return + } + // Run once + this.rootEl.removeEventListener(animationEndEvent, close) + // Remove from lookup table (prevent memory leaks) + delete vexes[this.id] + // Remove the dialog from the DOM + this.rootEl.parentNode.removeChild(this.rootEl) + // Call after close callback + if (options.afterClose) { + options.afterClose.call(this) + } + // Remove styling from the body, if no more vexes are open + if (Object.keys(vexes).length === 0) { + document.body.classList.remove(baseClassNames.open) + } + }.bind(this) + + // Close the vex + if (animationEndEvent && hasAnimation) { + // Setup the end event listener, to remove the el from the DOM + this.rootEl.addEventListener(animationEndEvent, close) + // Add the closing class to the dialog, showing the close animation + this.rootEl.classList.add(baseClassNames.closing) + } else { + close() + } + + return true + } + + // Allow strings as content + if (typeof opts === 'string') { + opts = { + content: opts + } + } + + // `content` is unsafe internally, so translate + // safe default: HTML-escape the content before passing it through + if (opts.unsafeContent && !opts.content) { + opts.content = opts.unsafeContent + } else if (opts.content) { + opts.content = escapeHtml(opts.content) + } + + // Store options on instance for future reference + var options = vexInstance.options = Object.assign({}, vex.defaultOptions, opts) + + // vex root + var rootEl = vexInstance.rootEl = document.createElement('div') + rootEl.classList.add(baseClassNames.vex) + addClasses(rootEl, options.className) + + // Overlay + var overlayEl = vexInstance.overlayEl = document.createElement('div') + overlayEl.classList.add(baseClassNames.overlay) + addClasses(overlayEl, options.overlayClassName) + if (options.overlayClosesOnClick) { + overlayEl.addEventListener('click', function overlayClickListener (e) { + if (e.target === overlayEl) { + vexInstance.close() + } + }) + } + rootEl.appendChild(overlayEl) + + // Content + var contentEl = vexInstance.contentEl = document.createElement('div') + contentEl.classList.add(baseClassNames.content) + addClasses(contentEl, options.contentClassName) + contentEl.appendChild(options.content instanceof window.Node ? options.content : domify(options.content)) + rootEl.appendChild(contentEl) + + // Close button + if (options.showCloseButton) { + var closeEl = vexInstance.closeEl = document.createElement('div') + closeEl.classList.add(baseClassNames.close) + addClasses(closeEl, options.closeClassName) + closeEl.addEventListener('click', vexInstance.close.bind(vexInstance)) + contentEl.appendChild(closeEl) + } + + // Add to DOM + document.querySelector(options.appendLocation).appendChild(rootEl) + + // Call after open callback + if (options.afterOpen) { + options.afterOpen.call(vexInstance) + } + + // Apply styling to the body + document.body.classList.add(baseClassNames.open) + + // Return the created vex instance + return vexInstance + }, + + // A top-level vex.close function to close dialogs by reference or id + close: function close (vexOrId) { + var id + if (vexOrId.id) { + id = vexOrId.id + } else if (typeof vexOrId === 'string') { + id = vexOrId + } else { + throw new TypeError('close requires a vex object or id string') + } + if (!vexes[id]) { + return false + } + return vexes[id].close() + }, + + // Close the most recently created/opened vex + closeTop: function closeTop () { + var ids = Object.keys(vexes) + if (!ids.length) { + return false + } + return vexes[ids[ids.length - 1]].close() + }, + + // Close every vex! + closeAll: function closeAll () { + for (var id in vexes) { + this.close(id) + } + return true + }, + + // A getter for the internal lookup table + getAll: function getAll () { + return vexes + }, + + // A getter for the internal lookup table + getById: function getById (id) { + return vexes[id] + } +} + +// Close top vex on escape +window.addEventListener('keyup', function vexKeyupListener (e) { + if (e.keyCode === 27) { + isEscapeActive = true + vex.closeTop() + isEscapeActive = false + } +}) + +// Close all vexes on history pop state (useful in single page apps) +window.addEventListener('popstate', function () { + if (vex.defaultOptions.closeAllOnPopState) { + vex.closeAll() + } +}) + +vex.defaultOptions = { + content: '', + showCloseButton: true, + escapeButtonCloses: true, + overlayClosesOnClick: true, + appendLocation: 'body', + className: '', + overlayClassName: '', + contentClassName: '', + closeClassName: '', + closeAllOnPopState: true +} + +// TODO Loading symbols? + +// Include escapeHtml function on the library object +Object.defineProperty(vex, '_escapeHtml', { + configurable: false, + enumerable: false, + writable: false, + value: escapeHtml +}) + +// Plugin system! +vex.registerPlugin = function registerPlugin (pluginFn, name) { + var plugin = pluginFn(vex) + var pluginName = name || plugin.name + if (vex[pluginName]) { + throw new Error('Plugin ' + name + ' is already registered.') + } + vex[pluginName] = plugin +} + +module.exports = vex },{"classlist-polyfill":1,"domify":2,"es6-object-assign":3}]},{},[6])(6) }); \ No newline at end of file diff --git a/dist/js/vex.combined.min.js b/dist/js/vex.combined.min.js index ef3b9a1..84ffe19 100644 --- a/dist/js/vex.combined.min.js +++ b/dist/js/vex.combined.min.js @@ -1,2 +1,2 @@ -/*! vex.combined.js: vex 3.0.0, vex-dialog 1.0.6 */ -!function(a){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=a();else if("function"==typeof define&&define.amd)define([],a);else{var b;b="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,b.vex=a()}}(function(){var a;return function b(a,c,d){function e(g,h){if(!c[g]){if(!a[g]){var i="function"==typeof require&&require;if(!h&&i)return i(g,!0);if(f)return f(g,!0);var j=new Error("Cannot find module '"+g+"'");throw j.code="MODULE_NOT_FOUND",j}var k=c[g]={exports:{}};a[g][0].call(k.exports,function(b){var c=a[g][1][b];return e(c?c:b)},k,k.exports,b,a,c,d)}return c[g].exports}for(var f="function"==typeof require&&require,g=0;g
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"],g.polyline=g.ellipse=g.polygon=g.circle=g.text=g.line=g.path=g.rect=g.g=[1,'',""]},{}],3:[function(a,b,c){"use strict";function d(a,b){if(void 0===a||null===a)throw new TypeError("Cannot convert first argument to object");for(var c=Object(a),d=1;d", @@ -28,7 +28,7 @@ "standard": "7.1.2" }, "scripts": { - "prepublish" : "grunt", + "prepublish": "grunt", "test": "standard", "build": "grunt" },