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about 50% of the time that i drag the move handles on the scatter node, the spinner appears, and then godot crashes. the same happens while editing parameters. i can avoid a crash if i disable scatter using the bool switch, then make the changes, then re-enable it.
I have noticed same issues here. Have to discard changes until last commit because removing the scatter node or closing the scene freezes and crash my godot project (4.2 stable) even if the plugin has been disabled.
PS: But I did a safe commit before so no problem :)
Godot v4.2.stable - Windows 11 (10.0.22631) - Vulkan (Forward+) - NVIDIA GeForce RTX 3090 Suprim X (NVIDIA; Driver Vers. 546.17) - AMD Ryzen 9 5900X CPU @ 3.7GHz (12-Core)
about 50% of the time that i drag the move handles on the scatter node, the spinner appears, and then godot crashes. the same happens while editing parameters. i can avoid a crash if i disable scatter using the bool switch, then make the changes, then re-enable it.
Godot v4.2.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3168) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
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