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Cache Issue #184
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Hi 👋 I'll try to help you, but I have a few questions:
I submit two PR to fix some issues with the scatter cache node (#180 & #181), but they are not merged now, and I don't think its related to your issue but this can help |
Hiya I'll try to help you, but I have a few questions: It crash when you reload the game, or the editor ?
Do you have some logs before the crash ? Or it more like an endless loading ?
Do you use the last git version of the addon ? Or the version in the assetlib ?
I submit two PR to fix some issues with the scatter cache node (#180 & #181), but they are not merged now, and I don't think its related to your issue but this can help
|
I can't reproduce locally 🤔 Can you make a small reproducible example? Maybe it's a Mac issue, or specific to your Scatter nodes / models Normally, you can create a cache resource anywhere
And can you try it with thread disabled ? |
Hi, stumbled upon this thread because I had the same issue. The scene worked fine when I started it in the editor, but as soon as I closed the editor and reopened the project while a cache file existed the editor froze during startup. The scene loaded, but stopped with a frozen image. It looked like an unshaded scene without any of the scatter objects and the yellow loading symbol at the position of the scatter object was visible. I waited for roughly 2 minutes, nothing happened. I tried to remove objects one by one and make the scene simpler, because I was using about 20 proton scater nodes. However the game editor kept crashing on startup. I even tried a single default scatter node (bricks) with a shader cache, it didn't work. I created a new project, was not able to recreate it. The problem now is (well at least to solve the issue) I removed every scatter related node from the scene, restarted the editor, now it works even with the same scene setup as before. |
I have added Scatter Cache
On install no cache file is created, defaults to proton scatter addon cache location
I created - it worked, but on re-load of the game it crashes without being able to click anything
I deleted the cache file, and the app then works - but obviously complains there is no cache file
Godot 4.2.1 - Mac
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