Aseprite's main goal is to be a tool to create animations. The timeline gives you total control over frames and cels.
First of all you should learn the difference between a frame and a cel.
- Add a new frame copying the current one
- Add a new empty frame
- Copy frames or cels
- Move frames or cels
- Remove frames
- Reuse frames
- Tag several frames
- Change the duration of a specific frame
- Copy frames to other file
- Loop a section
- Reverse frames
With onion skinning
you can see several frames at once in the sprite editor. In this way
you can use other frames as reference to draw the current one. You can
activate the onion skinning using F3
key or the little
icon in the timeline:
You can specify how many previous and next frames do you want to see and configure other settings from the icon (like red/blue tint):
SEE ALSO