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bagshop.sqf
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if (count _this == 4) exitWith
{
closedialog 0;
_bagShopDialog = createDialog "RscMenuBagShop";
switch INV_Tragfaehigkeit do
{
case 70:
{
ctrlEnable [50, false];
};
case 90:
{
ctrlEnable [50, false];
ctrlEnable [60, false];
};
case 120:
{
ctrlEnable [50, false];
ctrlEnable [60, false];
ctrlEnable [70, false];
};
};
};
_bagType = _this select 0;
switch _bagType do
{
case 1:
{
if("cash" call INV_GetItemAmount >= 100000) then
{
ctrlEnable [50, false];
player groupChat "You can now hold 70kg!";
["cash", -100000] call INV_AddInventoreItem;
INV_Tragfaehigkeit = 70;
}
else
{
player groupChat "You do not have enough money!";
};
};
case 2:
{
if("boarpelt" call INV_GetItemAmount >= 5) then
{
ctrlEnable [50, false];
ctrlEnable [60, false];
player groupChat "You can now hold 90kg!";
["boarpelt", -5] call INV_AddInventoreItem;
INV_Tragfaehigkeit = 90;
}
else
{
player groupChat "You do not have enough rabbit pelts!";
};
};
case 3:
{
if("snakeskin" call INV_GetItemAmount >= 5) then
{
ctrlEnable [50, false];
ctrlEnable [60, false];
ctrlEnable [70, false];
player groupChat "You can now hold 120kg!";
["snakeskin", -5] call INV_AddInventoreItem;
INV_Tragfaehigkeit = 120;
}
else
{
player groupChat "You do not have enough snake skins!";
};
};
case 4:
{
if("sheepskin" call INV_GetItemAmount >= 5) then
{
ctrlEnable [50, false];
ctrlEnable [60, false];
ctrlEnable [70, false];
ctrlEnable [74, false];
player groupChat "You can now hold 150kg!";
["sheepskin", -5] call INV_AddInventoreItem;
INV_Tragfaehigkeit = 150;
}
else
{
player groupChat "You do not have enough sheep hides!";
};
};
case 5:
{
if("turtleshell" call INV_GetItemAmount >= 5) then
{
ctrlEnable [50, false];
ctrlEnable [60, false];
ctrlEnable [70, false];
ctrlEnable [74, false];
ctrlEnable [75, false];
player groupChat "You can now hold 200kg!";
["turtleshell", -5] call INV_AddInventoreItem;
INV_Tragfaehigkeit = 200;
}
else
{
player groupChat "You do not have enough turtle shells!";
};
};
};