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How it should be & how it really is:
This line is used in info.dat.
The text was updated successfully, but these errors were encountered:
SuperPinger
changed the title
"defaultTextureAtlas": "t1" only works in editor-generated levels
"defaultTextureAtlas": "walltexture_atlas_name" only works in editor-generated levels
Feb 25, 2021
It's hard to tell, because the screenshots are different. If the lower one is a single room, this default texture that you are seeing might be there because this marks a "connection" to a different room. So it will be replaced with "void". Ah, nevermind. That only applied to the editor.
I think this might be a case where the editor is exhibiting the desired behavior and the game is not. The void chunks should probably respect whatever the default texture atlas is set to.
How it should be & how it really is:
This line is used in
info.dat
.The text was updated successfully, but these errors were encountered: