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"defaultTextureAtlas": "walltexture_atlas_name" only works in editor-generated levels #206

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SuperPinger opened this issue Feb 25, 2021 · 2 comments
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@SuperPinger
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SuperPinger commented Feb 25, 2021

How it should be & how it really is:
issue1
issue2
This line is used in info.dat.

@SuperPinger SuperPinger changed the title "defaultTextureAtlas": "t1" only works in editor-generated levels "defaultTextureAtlas": "walltexture_atlas_name" only works in editor-generated levels Feb 25, 2021
@PythooonUser
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PythooonUser commented Mar 1, 2021

It's hard to tell, because the screenshots are different. If the lower one is a single room, this default texture that you are seeing might be there because this marks a "connection" to a different room. So it will be replaced with "void". Ah, nevermind. That only applied to the editor.

@joshuaskelly
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I think this might be a case where the editor is exhibiting the desired behavior and the game is not. The void chunks should probably respect whatever the default texture atlas is set to.

@joshuaskelly joshuaskelly added the bug Something isn't working label Mar 5, 2021
@joshuaskelly joshuaskelly added this to the Backlog milestone Apr 21, 2021
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