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Mod Browser #222
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NotesI'm thinking that the LocalFileSystemModSourceThis is a basic mod source that looks at a specified directory. The functionality would largely be similar to the existing behavior. It lists all mods in the directory and allows you to enable/disable them. GithubRepoModSourceThis mod source references a url that point to a GitHub repo. It will list all available mods in the repo and will download mods to the local filesystem. |
And as you mentioned this could be easily configured using a [
{
"class": "com.fqn.modsources.LocalFileSystem",
"root": "C:\\Some\\path"
},
{
"class": "com.fqn.modsources.GitHub",
"uri": "https:\\\\www.github.com\\delver-community-mods"
}
] |
I feel like the decision of enabling/disabling a specific mod should be the responsibility not of the mod source but the mod manager. What do you think? |
That is an interesting thought. Also we are already serializing the modmanager to disk, so it doesn't need to be a separate.dat file. |
The next step would be to copy over the existing functionality into the |
Summary
Support in-game browsing and installing of mod content.
Children
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