diff --git a/fluXis.Game/Configuration/FluXisConfig.cs b/fluXis.Game/Configuration/FluXisConfig.cs index e271d2cf..bc1f4e52 100644 --- a/fluXis.Game/Configuration/FluXisConfig.cs +++ b/fluXis.Game/Configuration/FluXisConfig.cs @@ -58,7 +58,7 @@ protected override void InitialiseDefaults() // UI // Song Select SetDefault(FluXisSetting.SongSelectBlur, true); SetDefault(FluXisSetting.LoopMode, LoopMode.Limited); - SetDefault(FluXisSetting.GroupingMode, MapUtils.GroupingMode.None); + SetDefault(FluXisSetting.GroupingMode, MapUtils.GroupingMode.Default); SetDefault(FluXisSetting.SortingMode, MapUtils.SortingMode.Title); SetDefault(FluXisSetting.SortingInverse, false); SetDefault(FluXisSetting.LeaderboardType, ScoreListType.Local); diff --git a/fluXis.Game/Screens/Select/SelectScreen.cs b/fluXis.Game/Screens/Select/SelectScreen.cs index 2d40ff3e..1311df66 100644 --- a/fluXis.Game/Screens/Select/SelectScreen.cs +++ b/fluXis.Game/Screens/Select/SelectScreen.cs @@ -351,14 +351,14 @@ private IEnumerable createItems(RealmMapSet set) { switch (groupMode.Value) { - case MapUtils.GroupingMode.None: + case MapUtils.GroupingMode.Default: { yield return new MapSetItem(set); break; } - case MapUtils.GroupingMode.Difficulty: + case MapUtils.GroupingMode.Nothing: { foreach (var map in set.Maps) yield return new MapDifficultyItem(map); diff --git a/fluXis.Game/Utils/MapUtils.cs b/fluXis.Game/Utils/MapUtils.cs index 826d9449..364fcf72 100644 --- a/fluXis.Game/Utils/MapUtils.cs +++ b/fluXis.Game/Utils/MapUtils.cs @@ -248,11 +248,11 @@ public enum SortingMode public enum GroupingMode { [Icon(0xf068)] - [Description("None")] - None, + [Description("Default")] + Default, - [Icon(0xf1b2)] - [Description("Difficulty")] - Difficulty + [Icon(0xf068)] + [Description("Nothing")] + Nothing } }