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const task = taskQueue.tasks.shift(); +function runNextTask(taskQueue) { + if (taskQueue.running || taskQueue.tasks.length === 0) { + return; + } + taskQueue.running = true; + const task = taskQueue.tasks.shift(); - if (task.runAndContinue) { - setTimeout(() => { - task.runAndContinue(() => { - task.dispose && task.dispose(); - taskQueue.running = false; + if (task.runAndContinue) { + setTimeout(() => { + task.runAndContinue(() => { + task.dispose && task.dispose(); + taskQueue.running = false; - setTimeout(() => { - runNextTask(taskQueue); - }); + setTimeout(() => { + runNextTask(taskQueue); }); - }, 0); - } - else { + });}, 0); + } + else { runNextTask(taskQueue); - } } +} - return TaskQueue; -}(); - -export default TaskQueue; +runNextTask(new TaskQueue()); diff --git a/src/index.js b/src/index.js index a01f912..b917f1f 100644 --- a/src/index.js +++ b/src/index.js @@ -3,9 +3,190 @@ import Game from './Game.js'; import TaskQueue from './TaskQueue.js'; import SpeedRate from './SpeedRate.js'; +class Creature extends Card { + _currentPower; + + constructor(name, power) { + super(name, power); + this._currentPower = power; + } + + get currentPower() { + return this._currentPower; + } + + set currentPower(value) { + if (value > this.maxPower) { + this._currentPower = this.maxPower; + } else { + this._currentPower = value; + } + } + + getDescriptions() { + let first = getCreatureDescription(this); + let second = super.getDescriptions(); + let arr = []; + arr.push(first); + arr.push(second); + return arr; + } +} + +class Duck extends Creature { + constructor(name, power) { + super(name ?? "Мирная утка", power ?? 2); + } + quacks() { + console.log("quack"); + } + swims() { + console.log("float: both;"); + } +} + +class Dog extends Creature { + constructor(name, power) { + super(name ?? "Пес-бандит", power ?? 3); + } +} + +class Trasher extends Dog { + constructor(name = "Громила", power = 5) { + super(name, power); + } + + modifyTakenDamage(value, fromCard, gameContext, continuation) { + this.view.signalAbility(() => continuation(value - 1)); + } + + getDescriptions() { + let arr = super.getDescriptions(); + arr.push("aka Denis Шадрин"); + arr.push("если Громилу атакуют, то он получает на 1 меньше урона"); + + return arr; + } +} + +class Gatling extends Creature { + constructor(name, power) { + super(name ?? "Гатлинг", (power = 6)); + } + + attack(gameContext, continuation) { + let taskQueue = new TaskQueue(); + + let oppositePlayer = gameContext.oppositePlayer; + + for (let card of oppositePlayer.table) { + taskQueue.push((onDone) => this.view.showAttack(onDone)); + taskQueue.push((onDone) => + this.dealDamageToCreature(2, card, gameContext, onDone) + ); + } + taskQueue.continueWith(continuation); + } +} + +class Lad extends Dog { + static getInGameCount() { return this.inGameCount || 0; } + static setInGameCount(value) { this.inGameCount = value; } + static getBonus() { return this.getInGameCount() * (this.getInGameCount() + 1) / 2} + + constructor(name = "Браток Макара", maxPower = 3) { + super(name, maxPower); + } + + doAfterComingIntoPlay(gameContext, continuation) { + Lad.setInGameCount(Lad.getInGameCount() + 1); + continuation(); + } + + doBeforeRemoving(continuation) { + Lad.setInGameCount(Lad.getInGameCount() - 1); + continuation(); + }; + + modifyTakenDamage(value, fromCard, gameContext, continuation) { + this.view.signalAbility(() => continuation(value - Lad.getBonus())); + } + + modifyDealedDamageToCreature(value, toCard, gameContext, continuation) { + continuation(value + Lad.getBonus()); + } + + getDescriptions() { + let descriptions = []; + if (Lad.prototype.hasOwnProperty('modifyDealedDamageToCreature') || + Lad.prototype.hasOwnProperty('modifyTakenDamage')) { + descriptions = ["Чем их больше, тем они сильнее"]; + } + return descriptions.concat([...super.getDescriptions()]); + } +} + +class Rogue extends Creature { + constructor(name = "Вор трусов", maxPower = 2, image) { + super(name, maxPower, image); + } + + doBeforeAttack(gameContext, continuation){ + const {currentPlayer, oppositePlayer, position, updateView} = gameContext; + //Изгой похищает эти способности: modifyDealedDamageToCreature, modifyDealedDamageToPlayer, modifyTakenDamage + + let cardOpponent = oppositePlayer.table[position]; + if (cardOpponent) { + let prototype = Object.getPrototypeOf(cardOpponent); + if (prototype.modifyDealedDamageToCreature) { + this.modifyDealedDamageToCreature = prototype.modifyDealedDamageToCreature; + delete prototype.modifyDealedDamageToCreature; + } + + if (prototype.modifyDealedDamageToPlayer) { + this.modifyDealedDamageToPlayer = prototype.modifyDealedDamageToPlayer; + delete prototype.modifyDealedDamageToPlayer; + } + + if (prototype.modifyTakenDamage) { + this.modifyTakenDamage = prototype.modifyTakenDamage; + delete prototype.modifyTakenDamage; + } + } + updateView(); + continuation(); + } + + getDescriptions() { + return ["Сворует и не заметишь", ...super.getDescriptions()]; + } +} + +class Brewer extends Duck { + constructor(name = "Виновар", maxPower = 2) { + super(name, maxPower); + } + + doBeforeAttack(gameContext, continuation) { + let taskQueue = new TaskQueue(); + const cards = gameContext.currentPlayer.table.concat(gameContext.oppositePlayer.table); + + for(let card of cards) { + if(isDuck(card)) { + card.view.signalHeal(); + card.maxPower += 1; + card.currentPower += 2; + card.updateView(); + } + } + + taskQueue.continueWith(continuation); + } +} + // Отвечает является ли карта уткой. function isDuck(card) { - return card && card.quacks && card.swims; + return card instanceof Duck; } // Отвечает является ли карта собакой. @@ -27,30 +208,18 @@ function getCreatureDescription(card) { return 'Существо'; } - - -// Основа для утки. -function Duck() { - this.quacks = function () { console.log('quack') }; - this.swims = function () { console.log('float: both;') }; -} - - -// Основа для собаки. -function Dog() { -} - - // Колода Шерифа, нижнего игрока. const seriffStartDeck = [ - new Card('Мирный житель', 2), - new Card('Мирный житель', 2), - new Card('Мирный житель', 2), + new Duck(), + new Brewer(), ]; // Колода Бандита, верхнего игрока. const banditStartDeck = [ - new Card('Бандит', 3), + new Dog(), + new Dog(), + new Dog(), + new Dog(), ];