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Dungeon Thief

3D Infiltration game on Unreal Engine 4

Context

This game has been made for educational purpose during the first year of the Msc Video Game programming in Gaming Campus with the supervision of Etienne CHAMPAGNE.

Objective

Learn about the every aspect of UE4 using C++ only (no blueprints).

Technology used

Unreal Engine 4
C++

Group

Lionel JANIN
Matthias HEUGHEBAERT
Romain TANGUY

Time to realize it

1 month

Worked on

  • Behaviour of our AI
  • Creation of differents nodes (action, composite, decorator)
  • Spectator mod
  • Debug

Acquired skills

  • Object Oriented Programming in C++
  • Character / Player Controller
  • BehaviourTree / Blackboard
  • Collisions / Physics
  • UMG
  • Gamemode / Gamestate
  • Animation

Assets

3D assets by SyntyStudios.