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fadeTimer / fadeTime); + + fadeTimer += Time.deltaTime; + yield return null; + } + } +} diff --git a/Assets/Scripts/CanvasMenu.cs.meta b/Assets/Scripts/CanvasMenu.cs.meta new file mode 100644 index 0000000..ba5564d --- /dev/null +++ b/Assets/Scripts/CanvasMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ecd04071786b95048b533af3f1d67d5c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DeathMenu.cs b/Assets/Scripts/DeathMenu.cs new file mode 100644 index 0000000..8698a2e --- /dev/null +++ b/Assets/Scripts/DeathMenu.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DeathMenu : CanvasMenu +{ + private static DeathMenu instance; + public static DeathMenu Instance { get { return instance; } } + + protected override void Awake() + { + if (instance != null) + { + Destroy(gameObject); + return; + } + instance = this; + + base.Awake(); + } +} diff --git a/Assets/Scripts/DeathMenu.cs.meta b/Assets/Scripts/DeathMenu.cs.meta new file mode 100644 index 0000000..9525090 --- /dev/null +++ b/Assets/Scripts/DeathMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 01a1fa97bcfbfd74bacb68472a24a969 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ExitButton.cs b/Assets/Scripts/ExitButton.cs new file mode 100644 index 0000000..68a71fe --- /dev/null +++ b/Assets/Scripts/ExitButton.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ExitButton : MonoBehaviour +{ + public void Exit() + { + Application.Quit(); + } +} diff --git a/Assets/Scripts/ExitButton.cs.meta b/Assets/Scripts/ExitButton.cs.meta new file mode 100644 index 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100644 index 0000000..be767e7 --- /dev/null +++ b/Assets/Scripts/MainMenu.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MainMenu : CanvasMenu +{ + private static MainMenu instance; + public static MainMenu Instance { get { return instance; } } + + protected override void Awake() + { + if (instance != null) + { + Destroy(gameObject); + return; + } + instance = this; + + base.Awake(); + } +} diff --git a/Assets/Scripts/MainMenu.cs.meta b/Assets/Scripts/MainMenu.cs.meta new file mode 100644 index 0000000..542fc4f --- /dev/null +++ b/Assets/Scripts/MainMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 220ee7123a73a5c4bb626eb7159a825d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MainMenuButton.cs b/Assets/Scripts/MainMenuButton.cs new file mode 100644 index 0000000..ba2d143 --- /dev/null +++ b/Assets/Scripts/MainMenuButton.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class MainMenuButton : MonoBehaviour +{ + public void MainMenu() + { + SceneManager.LoadScene("MainMenu"); + } +} diff --git a/Assets/Scripts/MainMenuButton.cs.meta b/Assets/Scripts/MainMenuButton.cs.meta new file mode 100644 index 0000000..70d5c77 --- /dev/null +++ b/Assets/Scripts/MainMenuButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d63b64829797bc14eb4d05b046730e8f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs new file mode 100644 index 0000000..0b99d74 --- /dev/null +++ b/Assets/Scripts/PauseMenu.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class PauseMenu : MonoBehaviour +{ + [SerializeField] private GameObject UI; + private bool isPaused; + public bool IsPaused { get { return isPaused; } set { isPaused = value; } } + + void Update() + { + if (Input.GetKeyDown("escape")) + { + TogglePauseMenu(); + } + } + + public void TogglePauseMenu() + { + if (isPaused) Time.timeScale = 1; + else Time.timeScale = 0; + UI.SetActive(!UI.activeSelf); + isPaused = !isPaused; + } + + public void UnPause() + { + Time.timeScale = 1; + UI.SetActive(false); + isPaused = false; + } + + public void Restart() + { + + } + + public void MainMenu() + { + + } +} diff --git a/Assets/Scripts/PauseMenu.cs.meta b/Assets/Scripts/PauseMenu.cs.meta new file mode 100644 index 0000000..be4e420 --- /dev/null +++ b/Assets/Scripts/PauseMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a70c5b039b6094f789875856da901e76 +MonoImporter: + 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+fileFormatVersion: 2 +guid: 1ca742f4a1e3a9f47bb2a3bc0260b5fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 9208453..1b60e3e 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -48,12 +48,14 @@ public class EnergyChangedEvent : UnityEvent { } private SpriteRenderer spriteRenderer; private EnergyChangedEvent onEnergyChanged = new EnergyChangedEvent(); + private PauseMenu pauseMenu; void Awake() { rigidbody2D = GetComponent(); animator = GetComponent(); spriteRenderer = GetComponent(); + pauseMenu = FindObjectOfType(); hitBlinkInstruction = new WaitForSeconds(hitBlinkTime); @@ -72,6 +74,8 @@ void Update() void OnMouseDown() { + if (pauseMenu.IsPaused) return; + // Death check if (!alive) return; @@ -82,6 +86,8 @@ void OnMouseDown() void OnMouseDrag() { + if (pauseMenu.IsPaused) return; + // Death check if (!alive) return; @@ -107,6 +113,8 @@ void OnMouseDrag() void OnMouseUp() { + if (pauseMenu.IsPaused) return; + // Death check if (!alive) return; @@ -168,7 +176,9 @@ public void ReduceEnergy(float reduction, bool blink = false) if (energy <= 0) { alive = false; - Debug.Log("Game Over!"); + HUD.Instance.Hide(); + DeathMenu.Instance.Reveal(); + spriteRenderer.enabled = false; } } diff --git a/Assets/Scripts/RestartButton.cs b/Assets/Scripts/RestartButton.cs new file mode 100644 index 0000000..aedc1b4 --- /dev/null +++ b/Assets/Scripts/RestartButton.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class RestartButton : MonoBehaviour +{ + public void Restart() + { + SceneManager.LoadScene("Main"); + FindObjectOfType().UnPause(); + } +} diff --git a/Assets/Scripts/RestartButton.cs.meta b/Assets/Scripts/RestartButton.cs.meta new file mode 100644 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