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main.py
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from turtle import Screen
from paddle import Paddle
from ball import Ball
from score import Scoreboard
import time
screen = Screen()
screen.setup(width=1000, height=600)
screen.title("Pong")
screen.bgcolor("black")
screen.listen()
screen.tracer(0)
right_paddle = Paddle((350, 0))
left_paddle = Paddle((-350, 0))
ball = Ball()
scoreboard = Scoreboard()
screen.onkey(left_paddle.up, "q")
screen.onkey(left_paddle.down, "a")
screen.onkey(right_paddle.up, "p")
screen.onkey(right_paddle.down, ";")
#scoreboard.update(left_paddle.score, right_paddle.score, left_paddle, right_paddle)
#ball.move(left_paddle, right_paddle)
#ball.goto(370, left_paddle.ycor() + 60)
#print(ball.distance(left_paddle))
#screen.update()
game_is_on = True
while game_is_on:
update = False
scoreboard.update(left_paddle.score, right_paddle.score)
ball.move(left_paddle, right_paddle)
if ball.xcor() > 600:
left_paddle.score += 1
update = True
elif ball.xcor() < -600:
right_paddle.score += 1
update = True
if update:
ball.reset()
scoreboard.update(left_paddle.score, right_paddle.score)
update = False
left_paddle.reset_move_register_timer()
right_paddle.reset_move_register_timer()
time.sleep(0.001)
screen.update()
screen.exitonclick()