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Copy pathraw-svo.knightlimbcounter.lua
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raw-svo.knightlimbcounter.lua
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-- Svof (c) 2011-2015 by Vadim Peretokin
-- Svof is licensed under a
-- Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
-- You should have received a copy of the license along with this
-- work. If not, see <http://creativecommons.org/licenses/by-nc-sa/4.0/>.
kl_version = "1.0"
kl_list = {}
local limbs = {"head", "torso", "rightarm", "leftarm", "rightleg", "leftleg"}
local hittable = {}
local kl_last_endurance
kl_break_at = 10
enableTrigger("svo Knight limbcounter")
enableAlias("svo Knight limbcounter")
-- Their blah, blah, blah are also prepped.
local function get_other_prepped(t)
local s = {}
for i = 1, #limbs do
if t[limbs[i]] == (t.kl_break_at - conf.limbprep) then s[#s+1] = limbs[i] end
end
if #s == 0 then return ""
else return string.format("Their %s %s now prepped.", concatand(s), (#s == 1 and "is" or "are")) end
end
function svo.kl_ignore()
table.remove(select(2, next(hittable)))
end
function sk.kl_checklimbcounter()
-- AI check
-- check for balance loss, or in case of game queueing, a queueing message
if conf.aillusion and not sk.sawqueueing() then
-- bals is not updated until the prompt, so bals. atm has the old value
if not affs.blackout and not (kl_had_balance and not newbals.balance) then
ignore_illusion("This doesn't look like an attack from you, it's fake!")
-- turn things off
hittable = {}
disableTrigger("svokl Don't register")
signals.after_prompt_processing:block(sk.kl_checklimbcounter)
return
end
end
-- make the announces work with a singleprompt
local echof = itf
moveCursor(0, getLineNumber())
-- we'll only ever have one name here so far. Actually add up the hits here and store them
local who, t = next(hittable)
local where
local limbshit = {}
for i = 1, #t do
local dmg
where, dmg = next(t[i])
-- bad capture? don't break
if kl_list[who][where] then
kl_list[who][where] = kl_list[who][where] + dmg
raiseEvent("svo limbcounter hit", who, where)
if not table.contains(limbshit, where) then limbshit[#limbshit+1] = where end
end
end
if not where then
echof("Failed to connect.%s\n", get_other_prepped(kl_list[who], ""))
else
local text = {}
for _, where in pairs(limbshit) do
if kl_list[who][where] >= kl_list[who].kl_break_at then
raiseEvent("svo limb broke", who, where)
text[#text+1] = string.format("%s's %s broke.", who, where)
kl_list[who][where] = 0
elseif kl_list[who][where] >= kl_list[who].kl_break_at - conf.limbprep then
-- text[#text+1] = string.format("%s's %s is prepped.", who, where)
else
text[#text+1] = string.format("%s's %s is now at %s/%s.", who, where, kl_list[who][where], kl_list[who].kl_break_at)
end
end
text[#text+1] = get_other_prepped(kl_list[who])
echof(table.concat(text, ' ').."\n")
end
-- turn things off
hittable = {}
disableTrigger("svokl Don't register")
signals.after_prompt_processing:block(sk.kl_checklimbcounter)
end
function kl_hit(who, where, howmuch)
kl_had_balance = bals.balance
kl_list[who] = kl_list[who] or {head = 0, torso = 0, rightarm = 0, leftarm = 0, rightleg = 0, leftleg = 0, kl_break_at = kl_break_at}
local where = where:gsub(" ", "")
lasthit = who
hittable[who] = hittable[who] or {}
hittable[who][#hittable[who] + 1] = {[where] = (howmuch and howmuch or 1)}
-- sk.onprompt_beforeaction_add("knight limbcounter", sk.kl_checklimbcounter)
signals.after_prompt_processing:unblock(sk.kl_checklimbcounter)
enableTrigger("svokl Don't register")
kl_last_endurance = stats.currentendurance
end
signals.after_prompt_processing:connect(sk.kl_checklimbcounter)
signals.after_prompt_processing:block(sk.kl_checklimbcounter)
function kl_reset(whom, quiet)
if defc.dragonform then return end
if whom then whom = string.title(whom) end
local echof = echof
if quiet then echof = function() end end
local t = {
h = "head",
t = "torso",
rl = "rightleg",
ll = "leftleg",
ra = "rightarm",
la = "leftarm",
}
if whom == "All" then
kl_list = {}
echof("Reset everyone's limb status.")
elseif not whom and lasthit then
kl_list[lasthit] = {head = 0, torso = 0, rightarm = 0, leftarm = 0, rightleg = 0, leftleg = 0, kl_break_at = kl_break_at}
echof("Reset %s's limb status.", lasthit)
elseif t[whom:lower()] then
if not lasthit or not kl_list[lasthit] then
echof("Not keeping track of anyone yet to reset their limb.")
else
kl_list[lasthit][t[whom:lower()]] = 0
echof("Reset %s %s's status.", lasthit, t[whom:lower()])
end
elseif whom then
if kl_list[whom] then
kl_list[whom] = nil
echof("Reset %s's limb status.", whom)
else
echof("Weren't keeping track of %s anyway.", whom)
end
else
echof("Not keeping track of anyone to reset them anyway.")
end
raiseEvent("svo limbcounter reset")
end
function kl_show()
if not next(kl_list) then echof("knight limbcounter: Not keeping track of anyone yet."); return end
setFgColor(unpack(getDefaultColorNums))
for person, limbt in pairs(kl_list) do
echo("---"..person.." ") fg("a_darkgrey")
echoLink("(reset)", 'svo.kl_reset"'..person..'"', "Reset limb status for "..person, true)
setFgColor(unpack(getDefaultColorNums))
echo(string.format(" -- prep at %s -- break at %s --", limbt.kl_break_at - conf.limbprep, limbt.kl_break_at))
echo(string.rep("-", (52-#person-#tostring(limbt.kl_break_at - conf.limbprep)-#tostring(limbt.kl_break_at))))
echo"\n|"
for i = 1, #limbs do
if limbt[limbs[i]] >= limbt.kl_break_at - conf.limbprep then fg("green") end
echo(string.format("%14s", (limbt[limbs[i]] >= limbt.kl_break_at - conf.limbprep and limbs[i].." prep" or limbs[i].. " "..limbt[limbs[i]])))
if limbt[limbs[i]] >= limbt.kl_break_at - conf.limbprep then setFgColor(unpack(getDefaultColorNums)) end
echo"|"
end
echo"\n"
end
echo(string.rep("-", 91))
end
function kl_sethitsneeded(person, hits)
if not tonumber(hits) then echof("At how many hits do you want to set the breaking point at?") return end
kl_break_at = hits
if person then
person = string.title(person)
kl_list[person] = kl_list[person] or {head = 0, torso = 0, rightarm = 0, leftarm = 0, rightleg = 0, leftleg = 0}
kl_list[person].kl_break_at = hits
echof("Set the breaking point for %s at %s.", person, hits)
for i = 1, #limbs do
if kl_list[person][limbs[i]] > hits then
raiseEvent("svo limb broke", kl_list[person], limbs[i])
kl_list[person][limbs[i]] = 0
echof("Reset %s's %s limb (it's over hits needed).", kl_list[person], limbs[i])
raiseEvent("svo limb reset", kl_list[person], limbs[i])
end
end
elseif lasthit and kl_list[lasthit] then
kl_list[lasthit].kl_break_at = kl_break_at
echof("Set the breaking point for %s at %s.", lasthit, kl_break_at)
for i = 1, #limbs do
if kl_list[lasthit][limbs[i]] > hits then
raiseEvent("svo limb broke", kl_list[person], limbs[i])
kl_list[person][limbs[i]] = 0
echof("Reset %s's %s limb (it's over hits needed).", kl_list[lasthit], limbs[i])
raiseEvent("svo limb reset", kl_list[person], limbs[i])
end
end
else
kl_break_at = tonumber(hits)
echof("Set the breaking points for future targets at %s.", kl_break_at)
end
end
function kl_synchits()
if not lasthit or not kl_list[lasthit] then echof("Not tracking anybody to sync their hits.") return end
local t = kl_list[lasthit]
local highestnum = 0
for i = 1, #limbs do
if t[limbs[i]] > highestnum then highestnum = t[limbs[i]] end
end
t.kl_break_at = highestnum
echof("Set %s's breakpoint at %s.", lasthit, highestnum)
for i = 1, #limbs do
if t[limbs[i]] >= highestnum then
local limb = limbs[i]
t[limb] = 0
echof("Reset %s - it was over the hits needed.", limb)
raiseEvent("svo limb reset", lasthit, limb)
end
end
end
config.setoption("weaponone",
{
vconfig2string = true,
type = "number",
onset = function () echof("Set the damage of your first weapon to %s.", conf.weaponone) end,
onshow = function (defaultcolour)
fg("gold")
echoLink("kl:", "", "svo Knight limbcounter", true)
fg(defaultcolour)
echo(" 1st weapons damage is at ")
fg("a_cyan") echoLink((conf.weaponone and conf.weaponone or "(not set)"), 'printCmdLine"vconfig weaponone "', "Set the damage on the first weapon", true) fg(defaultcolour)
echo(", 2nd weapons at ")
fg("a_cyan") echoLink((conf.weapontwo and conf.weapontwo or "(not set)"), 'printCmdLine"vconfig weapontwo "', "Set the damage on the second weapon", true) fg(defaultcolour)
echo(", prepped at ")
fg("a_cyan") echoLink((conf.limbprep and conf.limbprep or "(not set)"), 'printCmdLine"vconfig limbprep "', "Set amount of hits at which a limb is away from breaking, ie prepped. This is generally 2 for knights and 1 for single-hitters", true) fg(defaultcolour)
echo(".\n")
end
})
config.setoption("weapontwo",
{
type = "string",
onset = function () echof("Set the damage of your second weapon to %s.", conf.weapontwo) end
})
config.setoption("limbprep",
{
type = "number",
onset = function () echof("Will consider a limb to be prepped when it's %s hits away from breaking.", conf.limbprep) end,
})
conf.limbprep = conf.limbprep or 2
echof("Loaded svo Knight limbcounter, version %s.", tostring(kl_version))