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Maybe fix by increasing return speed or speed in general
The text was updated successfully, but these errors were encountered:
qiwi92
changed the title
Hammer animation cancels if you walk too fast in the wrong direction
Hammer animation cancels if you walk too fast in the opposite direction
Sep 18, 2017
The problem remains that if a Thor without a hammer dies, the hammer will then return to its "new" respawned possessor. Either we accept that as a game mechanic OR we have to "script him back" like right now OR we bind the thrown hammer to a certain "spawned instance" of Thor.
Maybe fix by increasing return speed or speed in general
The text was updated successfully, but these errors were encountered: