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Hammer animation cancels if you walk too fast in the opposite direction #1

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JeremyRies opened this issue Sep 18, 2017 · 1 comment
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@JeremyRies
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Maybe fix by increasing return speed or speed in general

@qiwi92 qiwi92 changed the title Hammer animation cancels if you walk too fast in the wrong direction Hammer animation cancels if you walk too fast in the opposite direction Sep 18, 2017
@mourthag mourthag added the bug label Sep 18, 2017
@Valorayne
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The problem remains that if a Thor without a hammer dies, the hammer will then return to its "new" respawned possessor. Either we accept that as a game mechanic OR we have to "script him back" like right now OR we bind the thrown hammer to a certain "spawned instance" of Thor.

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