-
Notifications
You must be signed in to change notification settings - Fork 38
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
No Logs on Mac build #53
Comments
We're experiencing this issue as well after updating from Unity 2018 -> 2019. Seems like something changed in Unity 2019 that has broken this functionality. |
Actually, I just found the cause of this. Unity changed the default behaviour for the command line argument You can reference this change in the Unity docs: Unity 2018 Docs: Unity 2019 Docs: |
@paulogodinhoaq A workaround for now is to specify the pathname |
Hi, I am using the latest snapshot (2020 January), and builds on Mac are not showing logs.
No log file is being passed as an argument when calling Unity
Starting: /Applications/Unity/Hub/Editor/2019.4.9f1/Unity.app/Contents/MacOS/Unity -batchmode -projectPath ./ -buildTarget Android -executeMethod Method.DeployBuild -quit -logFile
Here is the same build running on a windows machine:
Starting: "C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Unity.exe" -batchmode -projectPath ./ -buildTarget Android -quit -batchmode -executeMethod Method.DeployBuild -quit -logFile C:\BuildAgent\temp\buildTmp\unityBuildLog-8436327390070719416.txt
I tried to build the plugin with the latest changes but the build directory after building with IntelliJ Idea is missing files and doesn't have the plugin file structure, there are probably more steps to take after the build is done.
If anyone could provide a built plugin with the latest changes to check if the problem persists, that would be amazing.
Cheers.
Edit:
Builds are following through without issue, it is just making it very hard to diagnose errors.
The text was updated successfully, but these errors were encountered: