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How to enable "development" option into the build #62

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amynoox opened this issue Jun 3, 2021 · 1 comment
Open

How to enable "development" option into the build #62

amynoox opened this issue Jun 3, 2021 · 1 comment

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@amynoox
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amynoox commented Jun 3, 2021

Hi,
How I can tell the build runner that I want to build a windows player with development enabled (error loging..) and deep profiling support ?

I've tried activating those options from the command executed inside the unity editor by the build runner but without any luck.

Thank you for your help

@OlegTopalov
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I assume, that you are running a custom script to build the player, like it's shown here?
BuildPipeline.BuildPlayer

Have you tried to set options to BuildOptions.Development?

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