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Hi, How I can tell the build runner that I want to build a windows player with development enabled (error loging..) and deep profiling support ?
I've tried activating those options from the command executed inside the unity editor by the build runner but without any luck.
Thank you for your help
The text was updated successfully, but these errors were encountered:
I assume, that you are running a custom script to build the player, like it's shown here? BuildPipeline.BuildPlayer
Have you tried to set options to BuildOptions.Development?
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Hi,
How I can tell the build runner that I want to build a windows player with development enabled (error loging..) and deep profiling support ?
I've tried activating those options from the command executed inside the unity editor by the build runner but without any luck.
Thank you for your help
The text was updated successfully, but these errors were encountered: