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[Project I.G.I](https://en.wikipedia.org/wiki/Project_I.G.I.) Editor is all in one game editor which lets you edit all game objects including _Buildings/3D/AI/Weapons_ and lets you to design your own _custom level_ in the game and lets you _upload/download_ your level to server and share with your friends. | ||
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## Pre-Requisite | ||
- **General section.** | ||
- [DLL File](https://en.wikipedia.org/wiki/Dynamic-link_library) - This project uses [IGI Natives.dll](https://github.com/IGI-Research-Devs/IGI_Internal/) file and inject that into Game to call game native methods. .</br> | ||
- [DLL Injection](https://en.wikipedia.org/wiki/DLL_injection) - This project needs DLL injection into _IGI_ game.</br> | ||
- **Game specific section.** | ||
- [IGI Graphs Structure](https://github.com/IGI-Research-Devs/IGI-Research-Data/blob/main/Research/GRAPH/Graph-Structure.txt) - Project IGI 1 Graph structure data. | ||
- [IGI 3D Models](https://github.com/IGI-Research-Devs/IGI-Research-Data/blob/main/Research/Natives/IGI-Models.txt) - Project IGI uses 3D models in | ||
form of _MEF_ (**M**esh **E**xternal **F**ile). | ||
- [IGI Camera View](https://www.researchgate.net/figure/Definition-of-pitch-roll-and-yaw-angle-for-camera-state-estimation_fig15_273225757) - IGI use game Camera called [Viewport](https://en.wikipedia.org/wiki/Viewport) to display the game. | ||
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## Editor components. | ||
Editor has several components which it needs in order to work fully to its functionality. | ||
- Server : Located at [OrgFree](http://igiresearchdevelopers.orgfree.com/) which contains Mission files and Resources like Weapon/A.I images for editor. | ||
- Database : Located at Github Gist private repo contains privacy information like _I.P,Mac Address_ and _Key_ for Editor. | ||
- Internal DLL : Located at [IGI-Internals](https://github.com/IGI-Research-Devs/IGI_Internal) is used to call IGI Game internal native methods. | ||
- QEditor - Located at path `C:\Users\my_username\AppData\Roaming\QEditor` This is appdata file comes pre-installed with any version of editor and can be downloaded from here [QEditor Full Version](https://cutt.ly/p1ASiQX).</br> | ||
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## QEditor components. | ||
**Q**Editor was the initial name of the project because editor actually modifies **Q** files of games like _QVM,QSC,QAS_ files but later it was changed.</br> | ||
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. | ||
├── AIFiles # AI Script and Path files. | ||
├── QCompiler # Compiler/Decompiler for IGI. | ||
├── QFiles # Source files - QSC, Binary files - QVM. | ||
├── QGraphs # Graphs files and areas. | ||
├── QMissions # Custom Missions files. | ||
├── QWeapons # Custom Weapons files. | ||
├── Void # Empty Mission files. | ||
├── aiIdle.qvm # File for setting AI to idle state. | ||
├── IGIModels.txt # Contains 3D Models information. | ||
├── keywords.txt # Keywords for QVM Editor. | ||
├── QChecks.dat # Contain MD5 Hashes to check file integrity. | ||
└── weaponconfig.qvm # Weapon config file. | ||
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## Editor Working flow. | ||
Editor most of the time just compiles the script file _QSC_ called _Q_ script source into _QVM_ called _Q_ virtual machine and Restart the level in order to see the affected changes. | ||
Here is workflow mentioned. | ||
1. Get game level and select proper source file of level located at `QEditor\QFiles\IGI_QSC\missions\location0\level`.</br> | ||
2. Updates the script file with new script depends upon logic Add/Update/Delete commands.</br> | ||
**Internal compiler**</br> | ||
3. Copies script file from Editor `C:\IGI-Editor` to `D:\IGI\` and compiles them to binary _QVM_ file and moves them to proper destination.</br> | ||
**External compiler**</br> | ||
3. Copies script file from Editor `C:\IGI-Editor` to `QEditor\QCompiler\Compile\input` and compiles them to binary _QVM_ file and convert compiled QVM v7 (IGI 2) to QVM v5 (IGI 1) using _DConv_ tool and moves them to proper destination.</br> | ||
4. Restart the level and see the changes.</br> | ||
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## Editor sections. | ||
### Level Editor: | ||
**Level Editor**: Lets you to `Add` or `Remove` Building/Objects in level at any position you want select list of objects to add in level and add then in `Edit mode`.</br> | ||
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### IGI Editor License Key: | ||
This editor requires _license key_ to run contact via _email_ or _discord_ and mention your **Username** to identify yourself.</br> | ||
And within no time you will get your _license key_ to use Editor.</br> | ||
And now you can generate Key from KeyGen for your editor for free.</br> | ||
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### IGI Editor demo limit: | ||
This editor only offers _3 Levels_, and some features are disabled at the moment like **3D/Resource/Compiler/PlayerProfile editor.**</br> | ||
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- Email: [email protected]</br> | ||
- Follow Project: [GitHub](https://github.com/IGI-Research-Devs/)</br> | ||
- Subscribe Channel: [YouTube](https://www.youtube.com/channel/UChGryl0a0dii81NfDZ12LwA/)</br> | ||
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Original Author : _HeavenHM@2022_. |