Releases: K-bai/Minecraft-Ray-Collision-Detector
Releases · K-bai/Minecraft-Ray-Collision-Detector
v2.4
- v2.4
- Updates
- Added new type of ray
mrcd_entity_bullet
- Added new type of ray
- Updates
v2.3
- v2.3
- Updates
- Support for 1.17.
- Changes
- Added #mrcd:azalea, sculk_sensor and powder_snow
- Light block treated as air
- Fixes
- Dripstone offset wasn't considered (seems more presice than previous version)
- Updates
v2.2
Change Log
- v2.2
- Updates
- Support for 1.17 snapshot 21w05b.
- Added a new type ray (mrcd_entity_targeted) used to only detect a specific group of entities.
- Remade the example to be more complete.
- Changes
- No longer uses mrcd:target entity_type tag, instead uses mrcd:ignore. This makes it easier to update and customize.
- Changed some name folders and distribution to be more self explanatory.
- 'generic' folder is now named 'private'
- 'generic/start' file is now located at the same level as init and is called 'ray_tick'
- 'init' file is now located inside private folder 'private/init'
- Fixes
- Stairs missing the straight variant.
- Bed not working
- Turtle eggs where missing
- Know bugs
- Pointed_dripstone offset not calculated well (so it's currently not calculated)
- Updates
v2.1
v2.0
Change Log
- v2.0
- Change the name to MRCD (Minecraft Ray Collision Detector).
- bugfix: mushrooms are treated as full blocks.
- bugfix: bullets can pass bamboo.
- Add all flowers support.
- Add bamboo and bamboo saplings support.
- Flowers, bamboos and bamboo saplings are now fully supported. Our datapack calculates the random hitbox in different position when bullets pass them.
- v1.2.2
- bugfix: AECs that touch x+, y+ and z+ of full blocks will stay in the previous block.
- Some changes in examples.
- v1.2.1
- AECs can teleport to the edge of hitboxes of entities.
- v1.2
- AECs can recognize entities now.
- Some functions changed.
- v1.1
- Add sweet berry bush support.
v1.2.2
Supported minecraft version: 1.14.4, 1.15.2
Change Log
- v1.0
- v1.1
- Add sweet berry bush support.
- v1.2
- AECs can recognize entities now.
- Some functions changed.
- v1.2.1
- AECs can teleport to the edge of hitboxes of entities.
- v1.2.2
- bugfix: AECs that touch x+, y+ and z+ of full blocks will stay in the previous block.
- some changes in examples.