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Releases: K-bai/Minecraft-Ray-Collision-Detector

v2.4

14 Jul 10:20
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  • v2.4
    • Updates
      • Added new type of ray mrcd_entity_bullet

v2.3

19 Jun 21:47
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  • v2.3
    • Updates
      • Support for 1.17.
    • Changes
      • Added #mrcd:azalea, sculk_sensor and powder_snow
      • Light block treated as air
    • Fixes
      • Dripstone offset wasn't considered (seems more presice than previous version)

v2.2

19 Feb 07:13
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Change Log

  • v2.2
    • Updates
      • Support for 1.17 snapshot 21w05b.
      • Added a new type ray (mrcd_entity_targeted) used to only detect a specific group of entities.
      • Remade the example to be more complete.
    • Changes
      • No longer uses mrcd:target entity_type tag, instead uses mrcd:ignore. This makes it easier to update and customize.
      • Changed some name folders and distribution to be more self explanatory.
      • 'generic' folder is now named 'private'
      • 'generic/start' file is now located at the same level as init and is called 'ray_tick'
      • 'init' file is now located inside private folder 'private/init'
    • Fixes
      • Stairs missing the straight variant.
      • Bed not working
      • Turtle eggs where missing
    • Know bugs
      • Pointed_dripstone offset not calculated well (so it's currently not calculated)

v2.1

05 Jun 10:08
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Change Log

  • v2.1
    • Support 1.16
    • Support fire, soul_fire, soul lantern, soul torch, soul campfire, chain block, nether vines, nether sprouts, fungus and nether roots.
    • Add new properties for walls and redstone wire.
    • bugfix: vines are treated as full blocks.

v2.0

21 Mar 06:17
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Change Log

  • v2.0
    • Change the name to MRCD (Minecraft Ray Collision Detector).
    • bugfix: mushrooms are treated as full blocks.
    • bugfix: bullets can pass bamboo.
    • Add all flowers support.
    • Add bamboo and bamboo saplings support.
    • Flowers, bamboos and bamboo saplings are now fully supported. Our datapack calculates the random hitbox in different position when bullets pass them.
  • v1.2.2
    • bugfix: AECs that touch x+, y+ and z+ of full blocks will stay in the previous block.
    • Some changes in examples.
  • v1.2.1
    • AECs can teleport to the edge of hitboxes of entities.
  • v1.2
    • AECs can recognize entities now.
    • Some functions changed.
  • v1.1
    • Add sweet berry bush support.

v1.2.2

17 Oct 12:25
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Supported minecraft version: 1.14.4, 1.15.2

Change Log

  • v1.0
  • v1.1
    • Add sweet berry bush support.
  • v1.2
    • AECs can recognize entities now.
    • Some functions changed.
  • v1.2.1
    • AECs can teleport to the edge of hitboxes of entities.
  • v1.2.2
    • bugfix: AECs that touch x+, y+ and z+ of full blocks will stay in the previous block.
    • some changes in examples.

v1.2.1

16 Oct 07:22
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Change Log

  • v1.0
  • v1.1
    • Add sweet berry bush support.
  • v1.2
    • AECs can recognize entities now.
    • Some functions changed.
  • v1.2.1
    • AECs can teleport to the edge of hitboxes of entities.

v1.2

14 Oct 01:14
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Change Log

  • v1.0
  • v1.1
    • Add sweet berry bush support.
  • v1.2
    • AECs can recognize entities now.
    • Some functions changed.