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CalcScore.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using StackExchange.Redis;
namespace game
{
internal class CalcScore
{
private readonly ConnectionMultiplexer _redis;
private readonly long _startAt;
private readonly long _endAt;
private readonly LoadedLuaScript _getUsersScript;
private readonly LoadedLuaScript _getGameScoreScript;
private readonly LoadedLuaScript _addGamesScript;
private static readonly int[,,] FinalMatching = {
{{3,5,6,2,1,7}, {6,1,5,2,4,0}, {4,5,1,7,0,3}, {0,6,4,7,3,2}},
{{6,1,2,4,3,5}, {3,7,4,1,6,0}, {7,0,2,5,1,6}, {3,4,5,0,7,2}},
{{5,1,7,2,4,6}, {2,4,1,7,3,0}, {2,3,1,5,6,0}, {3,5,4,7,0,6}},
{{2,3,0,7,5,6}, {1,0,2,4,7,5}, {4,6,7,3,2,1}, {5,3,0,4,6,1}},
{{2,0,5,3,1,4}, {5,6,0,4,1,7}, {7,3,5,4,6,2}, {1,2,7,3,6,0}},
{{7,4,6,3,1,5}, {3,2,0,4,6,1}, {5,1,7,3,0,2}, {0,5,2,6,7,4}},
{{0,2,5,6,3,4}, {2,4,6,7,1,0}, {1,6,7,5,0,3}, {3,7,4,5,2,1}},
};
private static readonly Random RandomObj = new();
private const int GamePeriod = GameLogic.TotalTurn * GameLogic.TurnPeriod;
private const int IntervalPeriod = 3000;
private const int MatchPeriod = GamePeriod + IntervalPeriod;
private const int NumPlayFinal = 28;
public CalcScore(ConnectionMultiplexer redis, ConfigurationOptions redisConfig, long startAt, long endAt)
{
_redis = redis;
_startAt = startAt;
_endAt = endAt;
Debug.Assert(_startAt % MatchPeriod == 0);
Debug.Assert(_endAt % MatchPeriod == 0 || _endAt == long.MaxValue);
var getUsersPrepared = LuaScript.Prepare(@"
local t2 = tonumber(@t2)
redis.call('set', 'join_t2', t2)
local join_user_ids = redis.call('hgetall', 'join_pool_1')
if redis.call('hlen', 'join_pool_2') == 0 then
redis.call('del', 'join_pool_1')
else
redis.call('rename', 'join_pool_2', 'join_pool_1')
end
if redis.call('get', 'stop_matching') then
join_user_ids = {}
end
return join_user_ids
");
var getGameScorePrepared = LuaScript.Prepare(@"
local result = {}
for _, game_id in ipairs(redis.call('smembers', 'running_game_ids')) do
local game_score_str = redis.call('hget', 'game_score', game_id)
if game_score_str then
redis.call('srem', 'running_game_ids', game_id)
table.insert(result, game_score_str)
table.insert(result, redis.call('hget', 'game_member', game_id))
end
end
return {result, redis.call('scard', 'running_game_ids')}
");
var addGamesPrepared = LuaScript.Prepare(@"
local t0 = tonumber(@t0)
local ranking_time = tonumber(@tt)
local matches_count = tonumber(@matchesCount)
local matches = @matches
local user_ranking = @userRanking
local class_point = @classPoint
local final_idx = tonumber(@finalIdx)
local exit_user_ids = @exit
local i = 0
redis.call('del', 'running_game_ids')
if final_idx == 0 then
redis.call('del', 'final_game_ids')
end
local game_ids_key = 'game_ids_'..tostring(ranking_time)
for m in string.gmatch(matches, '[^!]+') do
local start_time = math.floor(t0 + i * "+GameLogic.TurnPeriod+@" / matches_count)
local finish_time = start_time + "+GamePeriod+@"
local game_id = redis.call('incr', 'game_id_counter')
redis.call('sadd', 'running_game_ids', game_id)
redis.call('rpush', game_ids_key, game_id)
redis.call('rpush', 'observed_game_ids', game_id)
redis.call('hset', 'start_time', game_id, start_time)
redis.call('hset', 'game_member', game_id, m)
for user_id in string.gmatch(m, '[^/]+') do
if user_id ~= '#' then
redis.call('rpush', 'j_game_id_list_'..user_id, game_id, finish_time)
redis.call('publish', user_id, 'SJ'..tostring(game_id))
end
end
redis.call('rpush', 'j_game_id_list_"+Api.AdminUserId+@"', game_id, finish_time)
if final_idx >= 0 then
redis.call('rpush', 'final_game_ids', game_id)
end
i = i + 1
end
if ranking_time < 0 then
redis.call('set', 'final_ranking', user_ranking)
else
local ranking_key = 'ranking_'..tostring(ranking_time)
local rank = 0
for user_id in string.gmatch(user_ranking, '[^!]+') do
redis.call('zadd', ranking_key, rank, user_id)
redis.call('publish', user_id, 'R'..tostring(ranking_time)..'/'..tostring(rank))
rank = rank + 1
end
for user_id in string.gmatch(exit_user_ids, '[^!]+') do
redis.call('publish', user_id, 'R'..tostring(ranking_time)..'/-1')
end
redis.call('publish', '"+Api.AdminUserId+@"', 'R'..tostring(ranking_time)..'/0')
local cp_key1 = 'rank_class_'..tostring(ranking_time)
local cp_key2 = 'class_point_'..tostring(ranking_time)
for cp in string.gmatch(class_point, '[^!]+') do
local a = {}
for x in string.gmatch(cp, '[^ ]+') do
table.insert(a, x)
end
redis.call('hset', cp_key1, a[1], a[2])
redis.call('hset', cp_key2, a[1], a[3])
end
redis.call('rpush', 'ranking_times', ranking_time)
end
return {i}
");
Debug.Assert(redisConfig.EndPoints.Count == 1);
var server = redis.GetServer(redisConfig.EndPoints[0]);
_getUsersScript = getUsersPrepared.Load(server);
_getGameScoreScript = getGameScorePrepared.Load(server);
_addGamesScript = addGamesPrepared.Load(server);
}
public void Start(CancellationToken cts)
{
var db = _redis.GetDatabase();
var sw = new Stopwatch();
var userData = new Dictionary<string, UserData>();
var userRanking = new List<string>();
var rankingTime = _startAt - MatchPeriod;
if (_startAt == 0)
{
rankingTime = Api.GetTime() / MatchPeriod * MatchPeriod;
}
var finalIdx = -1;
while (!cts.IsCancellationRequested)
{
var t3 = rankingTime + GamePeriod;
while (true)
{
var t = Api.GetTime();
if (t >= t3) break;
Thread.Sleep(Math.Min(1000, (int)(t3 - t)));
if (cts.IsCancellationRequested) return;
}
while (true)
{
var r = (RedisResult[])_getGameScoreScript.Evaluate(db);
var r0 = (RedisResult[])r[0];
for (var k = 0; k+1 < r0.Length; k += 2)
{
var gameScore = ((string)r0[k]).Split(' ').Select(int.Parse).ToArray();
var userIds = ((string)r0[k + 1]).Split('/').ToArray();
CalcRankPoint(userData, gameScore, userIds, finalIdx >= 0);
}
if ((int)r[1] == 0) break;
Thread.Sleep(1);
if (cts.IsCancellationRequested) return;
}
rankingTime += MatchPeriod;
if (rankingTime >= _endAt)
{
finalIdx = (int)((rankingTime - _endAt) / MatchPeriod);
}
Console.WriteLine($"matching start {rankingTime} {Api.GetTime()}");
sw.Restart();
var classPoint = "";
var exit = "";
if (finalIdx <= 0)
{
var isLast = rankingTime >= _endAt - MatchPeriod;
(userRanking, classPoint) = CalcResult(userData, isLast);
var r = (RedisResult[])_getUsersScript.Evaluate(db, new { t2 = rankingTime + GamePeriod });
var a = new Dictionary<string, int>();
for (var i = 0; i+1 < r.Length; i += 2)
{
a.Add((string)r[i], (int)r[i+1]);
}
if (!isLast)
{
exit = string.Join('!', userRanking.Where(x => !a.ContainsKey(x)));
userRanking = userRanking.Where(x => a.ContainsKey(x)).ToList();
}
if (finalIdx < 0)
{
userRanking.AddRange(
a.Where(kv => !userData.ContainsKey(kv.Key))
.OrderBy(kv => kv.Value)
.Select(kv => kv.Key));
}
UpdateUserDataRank(userData, userRanking);
}
var matches = new List<string>();
if (finalIdx < 0)
{
var matchesList = new List<List<string>>();
for (var k = 0; k < 4; ++k)
{
matchesList.Add(new List<string>());
}
var i = 0;
for (var c = 1; i < userRanking.Count; ++c)
{
var j = ClassFunc(c);
MakeMatches(matchesList, userRanking.Skip(i).Take(j - i));
i = j;
}
foreach (var x in matchesList)
{
matches.AddRange(x);
}
}
else
{
MakeFinalMatches(matches, userRanking, finalIdx);
}
if (finalIdx <= 0)
{
_addGamesScript.Evaluate(db, new
{
t0 = rankingTime, tt = rankingTime, matchesCount = matches.Count, matches = string.Join('!', matches),
userRanking = string.Join('!', userRanking), classPoint, finalIdx, exit,
});
}
else
{
var finalRanking = new List<string> { finalIdx.ToString() };
for (var i = 0; i < 8 && i < userRanking.Count; ++i)
{
var userId = userRanking[i];
var point = userData[userId].FinalRankPoint;
finalRanking.Add($"{userId}:{point}");
}
_addGamesScript.Evaluate(db, new
{
t0 = rankingTime, tt = -1L, matchesCount = matches.Count, matches = string.Join('!', matches),
userRanking = string.Join('/', finalRanking), classPoint = "", finalIdx, exit,
});
if (finalIdx <= NumPlayFinal + 1)
{
var gameIds = db.ListRange("final_game_ids", 0, finalIdx - 1);
var publishData = new List<string>
{
rankingTime.ToString(),
finalIdx == NumPlayFinal + 1 ? "-1" : (string)gameIds[^1],
};
var gameCounter = new Dictionary<string, int>();
var rankPoints = new Dictionary<string, int>();
for (var i = 0; i < 8 && i < userRanking.Count; ++i)
{
var userId = userRanking[i];
gameCounter[userId] = 0;
rankPoints[userId] = 0;
}
foreach (var x in gameIds[..^1])
{
var gameId = (int)x;
var gameScore = ((string)db.HashGet("game_score", gameId)).Split(' ').Select(int.Parse).ToArray();
var userIds = ((string)db.HashGet("game_member", gameId)).Split('/');
for (var i = 0; i < 6; i++)
{
if (userIds[i] == "#") continue;
var s = 6;
foreach (var t in gameScore)
{
if (t == gameScore[i]) s -= 1;
else if (t > gameScore[i]) s -= 2;
}
gameCounter[userIds[i]]++;
rankPoints[userIds[i]] += s;
}
}
var rankData = new List<(int, int, string)>();
for (var i = 0; i < 8 && i < userRanking.Count; ++i)
{
var userId = userRanking[i];
rankData.Add((-rankPoints[userId], i, userId));
}
rankData.Sort();
foreach (var (rp, _, userId) in rankData)
{
publishData.Add(userId);
var r = (-rp).ToString("+#;-#;0");
publishData.Add($"{r} / {gameCounter[userId]}");
}
db.Publish(Api.AdminUserId, "F" + string.Join('!', publishData));
}
}
Console.WriteLine($"matching end {sw.ElapsedTicks*1e-6}");
if (finalIdx == NumPlayFinal + 1) break;
}
}
private static (List<string>, string) CalcResult(IDictionary<string, UserData> userData, bool isLast)
{
var rankData1 = new List<(int, int, int, string)>();
var rankData2 = new Dictionary<int, List<(double, int, string)>>();
var rankData3 = new List<string>();
foreach (var (userId, v) in userData)
{
var rankClass = v.RankClass;
var (classPoint1, classPoint2) = v.ClassPoint;
if (classPoint1 != 0)
{
rankData1.Add((rankClass, classPoint1, v.Rank, userId));
}
else
{
if (!rankData2.ContainsKey(rankClass)) rankData2.Add(rankClass, new List<(double, int, string)>());
rankData2[rankClass].Add((classPoint2, v.Rank, userId));
var s = classPoint2.ToString("+0.000;-0.000;0.000");
rankData3.Add($"{userId} {rankClass} {s}");
}
}
foreach (var c in rankData2.Keys.OrderBy(x => x))
{
var cur = rankData2[c];
cur.Sort(ComparisonRankData2);
if (isLast) continue;
if (!rankData2.TryGetValue(c - 1, out var prev)) continue;
var cnt = Math.Min(Math.Min(c - 1, cur.Count), prev.Count);
if (cnt == 0) continue;
for (var i = prev.Count - cnt; i < prev.Count; ++i)
{
rankData1.Add((c, +2, i, prev[i].Item3)); // 降格
}
for (var i = 0; i < cnt; ++i)
{
rankData1.Add((c - 1, -2, i, cur[i].Item3)); // 昇格
}
prev.RemoveRange(prev.Count - cnt, cnt);
cur.RemoveRange(0, cnt);
}
foreach (var (c, a) in rankData2)
{
for (var i = 0; i < a.Count; ++i)
{
rankData1.Add((c, 0, i, a[i].Item3));
}
}
rankData1.Sort(ComparisonRankData1);
return (rankData1.Select(x => x.Item4).ToList(), string.Join('!', rankData3));
}
private static int ComparisonRankData1((int, int, int, string) x, (int, int, int, string) y)
{
var r1 = x.Item1.CompareTo(y.Item1);
if (r1 != 0) return r1;
var r2 = x.Item2.CompareTo(y.Item2);
if (r2 != 0) return -r2;
return x.Item3.CompareTo(y.Item3);
}
private static int ComparisonRankData2((double, int, string) x, (double, int, string) y)
{
var r1 = x.Item1.CompareTo(y.Item1);
return r1 != 0 ? -r1 : x.Item2.CompareTo(y.Item2);
}
private static void MakeMatches(List<List<string>> matchesList, IEnumerable<string> userIds0)
{
var userIds = userIds0.ToList();
while (userIds.Count % 6 != 0)
{
userIds.Add("#");
}
foreach (var matches in matchesList)
{
var n = userIds.Count;
for (var i = n - 1; i > 0; i--)
{
var j = RandomObj.Next(i+1);
(userIds[i], userIds[j]) = (userIds[j], userIds[i]);
}
for (var i = 0; i < n; i += 6)
{
var a = userIds.Skip(i).Take(6).ToList();
switch (a.Count(x => x != "#"))
{
case 0:
continue;
case 2:
var a2 = a.Where(x => x != "#").ToList();
a2.Insert(1, "#");
a2.Insert(1, "#");
a2.Insert(1, "#");
a2.Insert(1, "#");
a = a2;
break;
case 3:
var a3 = a.Where(x => x != "#").ToList();
a3.Add("#");
a3.Add("#");
a3.Add("#");
a = a3;
break;
case 4:
var a4 = a.Where(x => x != "#").ToList();
a4.Insert(0, "#");
a4.Add("#");
a = a4;
break;
}
matches.Add(string.Join('/', a));
}
}
}
private static void MakeFinalMatches(ICollection<string> matches, IReadOnlyList<string> userRanking, long t)
{
if (t >= 7) return;
for (var i = 0; i < 4; ++i)
{
var a = new List<string>();
for (var j = 0; j < 6; ++j)
{
var r = FinalMatching[t, i, j];
a.Add(r < userRanking.Count ? userRanking[r] : "#");
}
matches.Add(string.Join('/', a));
}
}
private static void CalcRankPoint(IDictionary<string, UserData> userData, IReadOnlyList<int> gameScore, IReadOnlyList<string> userIds, bool isFinal)
{
for (var i = 0; i < userIds.Count; ++i)
{
if (userIds[i] == "#") continue;
var s = 6;
foreach (var t in gameScore)
{
if (t == gameScore[i]) s -= 1;
else if (t > gameScore[i]) s -= 2;
}
userData[userIds[i]].AddRankPoint(s, isFinal);
}
}
private static void UpdateUserDataRank(IDictionary<string, UserData> userData, IReadOnlyList<string> userRanking)
{
var a = new HashSet<string>(userData.Keys);
var c = 1;
for (var i = 0; i < userRanking.Count; ++i)
{
if (i >= ClassFunc(c)) ++c;
var userId = userRanking[i];
if (userData.TryGetValue(userId, out var x))
{
a.Remove(userId);
x.SetRank(c, i);
}
else
{
var y = new UserData();
userData.Add(userId, y);
y.SetRank(c, i);
}
}
foreach (var userId in a)
{
userData.Remove(userId);
}
}
public static int ClassFunc(int c)
{
return c * (c + 1) * 3 + 6;
}
private class UserData
{
private readonly List<int> _rankList = new();
private readonly List<int> _rankClassList = new();
private readonly List<int> _rankPointList = new();
public int FinalRankPoint { get; private set; }
public int Rank => _rankList[^1];
public int RankClass => _rankClassList[^1];
public (int, double) ClassPoint
{
get
{
var rankClass = RankClass;
var cnt = 1;
while (cnt + 1 <= 5)
{
if (cnt == _rankClassList.Count) break;
if (_rankClassList[^(cnt + 1)] != rankClass) break;
++ cnt;
}
if (cnt == 1)
{
// 降格者は +1 それ以外は -1
return (_rankClassList.Count >= 2 && _rankClassList[^2] < RankClass ? +1 : -1, 0);
}
var sum = 0;
var classPoint = double.MinValue;
for (var i = 1; i <= cnt; ++i)
{
sum += _rankPointList[^i];
if (i == 1) continue;
classPoint = Math.Max(classPoint, sum / Math.Sqrt(i));
}
return (0, classPoint);
}
}
public void SetRank(int rankClass, int rank)
{
_rankList.Add(rank);
_rankClassList.Add(rankClass);
_rankPointList.Add(0);
}
public void AddRankPoint(int val, bool isFinal)
{
if (isFinal)
{
FinalRankPoint += val;
}
else
{
_rankPointList[^1] += val;
}
}
}
}
}