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The interpolation type for keyframes in the timeline and clips in the launcher works exactly the other way around. For a keyframe it defines the interpolation OUT OF the keyframe into the next one. For a clip it defines the transition INTO it from the current one. It would be nice to define one way, as I understood that the concepts of a keyframe and a clip are really similar. I vote for transitioning INTO the keyframe and clips, like its done currently in the Launcher.
Also a general question - would it make sense, if a keyframe would always take over the interpolation model that has been set the last time?
The text was updated successfully, but these errors were encountered:
The interpolation type for keyframes in the timeline and clips in the launcher works exactly the other way around. For a keyframe it defines the interpolation OUT OF the keyframe into the next one. For a clip it defines the transition INTO it from the current one. It would be nice to define one way, as I understood that the concepts of a keyframe and a clip are really similar. I vote for transitioning INTO the keyframe and clips, like its done currently in the Launcher.
Also a general question - would it make sense, if a keyframe would always take over the interpolation model that has been set the last time?
The text was updated successfully, but these errors were encountered: