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player_lights.rs
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/
player_lights.rs
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#![allow(unused_must_use)]
use joycon_rs::prelude::{lights::*, *};
use std::convert::TryInto;
use std::ops::Deref;
fn main() -> JoyConResult<()> {
// First, connect your Joy-Cons to your computer!
let manager = JoyConManager::get_instance();
let devices = {
let lock = manager.lock();
match lock {
Ok(manager) => manager.new_devices(),
Err(_) => unreachable!(),
}
};
devices
.iter()
.inspect(|d| {
let lock = d.lock();
let device = match lock {
Ok(device) => device,
Err(e) => e.into_inner(),
};
dbg!(&device);
let hid_device: JoyConResult<&HidDevice> = device.deref().try_into();
if let Ok(hid_device) = hid_device {
println!("{:?}", hid_device.get_product_string())
}
})
.try_for_each::<_, JoyConResult<()>>(|d| {
let mut driver = SimpleJoyConDriver::new(&d)?;
let lights_status = LightsStatus {
light_up: vec![LightUp::LED1, LightUp::LED2],
flash: vec![Flash::LED0, Flash::LED3],
};
// Set player lights
driver.set_player_lights(&lights_status.light_up, &lights_status.flash)?;
// Get player lights
if let SubCommandReply::Checked(reply) = driver.get_player_lights()? {
let lights_status_received = reply.extra.reply;
assert_eq!(lights_status_received, lights_status);
}
Ok(())
})?;
Ok(())
}