diff --git a/pack/fhv/fhvc.json b/pack/fhv/fhvc.json index b15423408c..2c72b5e0ca 100644 --- a/pack/fhv/fhvc.json +++ b/pack/fhv/fhvc.json @@ -261,6 +261,129 @@ "traits": "Emissary. Colour. Elite.", "type_code": "enemy" }, + { + "code": "10676", + "encounter_code": "the_first_day", + "encounter_position": 2, + "faction_code": "mythos", + "flavor": "\"Most of the creatures seemed not quite usual in their aspects and motions...\"\n - H.P. Lovecraft, \"The Colour Out of Space\"", + "illustrator": "Moulun", + "name": "Swarm", + "pack_code": "fhvc", + "position": 176, + "quantity": 3, + "text": "Revelation – Test [agility] (3). For each point you fail by, you must either lose 1 resource or take 1 damage.", + "traits": "Hazard.", + "type_code": "treachery" + }, + { + "code": "10678", + "encounter_code": "the_second_day", + "encounter_position": 2, + "faction_code": "mythos", + "flavor": "\"...there descended such a blinding sheet of torrential rain that shelter became imperative.\"\n - H.P. Lovecraft, \"The Lurking Fear\"", + "illustrator": "Drazenka Kimpel", + "name": "Downpour", + "pack_code": "fhvc", + "position": 178, + "quantity": 3, + "text": "Revelation – Test [intellect] (3). For each point you fail by, you must either lose 1 action or place 1 of your clues on your location.", + "traits": "Hazard.", + "type_code": "treachery" + }, + { + "code": "10680", + "encounter_code": "the_final_day", + "encounter_position": 2, + "faction_code": "mythos", + "flavor": "I am the eyes I am all eyes that see", + "illustrator": "Jason Behnke", + "name": "Otherworldy Visions", + "pack_code": "fhvc", + "position": 180, + "quantity": 3, + "text": "Revelation – Test [willpower] (3). This test gets +2 difficulty if there is a [[Colour]] enemy at your location. For each point you fail by, you must either take 1 horror or discard 1 card at random from your hand.", + "traits": "Terror. Power.", + "type_code": "treachery" + }, + { + "back_flavor": "Bertie approaches, absolutely winded. \"Dr. Marquez requests your immediate presence,\" he huffs, butting into your conversation. \"And believe me, she will not like it if you're late at all.\"", + "back_name": "Time to Get to Work!", + "back_text": "Each investigator resigns (→R1) (page 9).", + "code": "10681", + "doom": 6, + "double_sided": true, + "encounter_code": "day_of_rest", + "encounter_position": 1, + "faction_code": "mythos", + "flavor": "The Miskatonic Survey is staying in Hemlock Vale and making preparations for today's expedition. The more the locals trust you, the better you will understand the nature of Hemlock Isle.", + "illustrator": "Rob Laskey", + "name": "Welcome to Hemlock Vale!", + "pack_code": "fhvc", + "position": 181, + "quantity": 1, + "stage": 1, + "text": "Forced - When you draw a weakness: cancel its revelation effect and discard it.", + "type_code": "agenda" + }, + { + "back_name": "The Brilliance", + "back_text": "If you flipped this act while or after playing the Dawn of the First Day prelude, read the following:\n
The sweetness of the air and the vibrant colors are overwhelming. Your pulse is electric as gooseflesh creeps up your arm and your skin prickles, almost as if under an invisible caress. You are not alone, you never were alone, but the one who is with you is you, and you, and you, and you, and you and you and and and and\nYou catch yourself staring up at the glassy sky, bewildered and drunk with wonder.\nYou (and only you) earn 1 bonus experience (do not spend it until instructed)", + "clues": null, + "code": "10682", + "double_sided": true, + "encounter_code": "day_of_rest", + "encounter_position": 2, + "faction_code": "mythos", + "flavor": "The village brims with excitement! Children play along the roadside wearing animal masks, while others hang gaudy flowers on eaves and along fences.", + "illustrator": "Rob Laskey", + "name": "Dawn of the First Day", + "pack_code": "fhvc", + "position": 182, + "quantity": 1, + "stage": 1, + "text": "Investigators cannot take damage/horror or be defeated.\nObjective - Befriend the locals and prepare for the first survey! (Refer to the rules on page 6 for more information on preludes)", + "type_code": "act" + }, + { + "back_flavor": "You reconvene back the boarding house. Ms. Olmstead lays out a spread of warm buttered cornbread, roasted radishes the size of your fist, and a pile of grey oily eggs. Your stomach growls as you nibble on some of your field rations rather than partake.", + "back_name": "Time to Get to Work!", + "back_text": "Check the campaign log:\nIf Bertie was rescued, (→R1) (page 42).\nOtherwise, (→R2) (page 42).", + "code": "10683", + "doom": 6, + "double_sided": true, + "encounter_code": "day_of_rain", + "encounter_position": 1, + "faction_code": "mythos", + "flavor": "Dreary clouds threaten rain as thunder rumbles overhead. Locals bustle about making preparations.", + "illustrator": "Rob Laskey", + "name": "Dark Clouds", + "pack_code": "fhvc", + "position": 183, + "quantity": 1, + "stage": 1, + "text": "Forced - When you draw a weakness: cancel its revelation effect and discard it.", + "type_code": "agenda" + }, + { + "back_name": "A Mistake", + "clues": null, + "back_text": "If you flipped this act while or after playing the Dawn of the Second Day prelude, read the following:\n
As you walk through the village, a wave of dizziness washes over you and you stumble forward, putting your hand out to steady yourself. You cut your palm on the corner of a stack of mirrors and cry out in pain as thick, heavy raindrops begin to fall.\n([codex] 17) (page 42).", + "code": "10684", + "double_sided": true, + "encounter_code": "day_of_rain", + "encounter_position": 2, + "faction_code": "mythos", + "flavor": "The village continues preparations with cheery resolve, despite the dour weather.", + "illustrator": "Rob Laskey", + "name": "Dawn of the Second Day", + "pack_code": "fhvc", + "position": 184, + "quantity": 1, + "stage": 1, + "text": "Investigators cannot take damage/horror or be defeated.\nObjective - Talk to the locals and learn more about Hemlock Isle!", + "type_code": "act" + }, { "code": "10685", "encounter_code": "day_of_rain", @@ -565,5 +688,135 @@ "text": "(Day [day]) You get +1 [intellect]. (Night [night]) You get +1 [willpower].\n[reaction] After an investigator at your location draws a [[Blight]] or [[Power]] card from the encounter deck, exhaust The Pearl Diary: That investigator draws 1 card.", "traits": "Item. Tome.", "type_code": "asset" + }, + { + "code": "10726", + "encounter_code": "transfiguration", + "encounter_position": 1, + "faction_code": "mythos", + "flavor": "Knotty, scaly growths erupt on the skin, resembling scales or vestigial fingernails.", + "illustrator": "Tso", + "name": "Strange Mutations", + "pack_code": "fhvc", + "position": 226, + "quantity": 2, + "text": "Revelation – Test [willpower] (5). Reduce the difficulty of this test by 1 for each horror on you. If you fail, you must either take 2 horror, or discard 2 cards at random from your hand.", + "traits": "Power.", + "type_code": "treachery" + }, + { + "code": "10727", + "encounter_code": "transfiguration", + "encounter_position": 3, + "faction_code": "mythos", + "illustrator": "Stephen Sommers", + "name": "Fungal Rot", + "pack_code": "fhvc", + "position": 227, + "quantity": 2, + "text": "Revelation – Attach Fungal Rot to an [[Item]] asset you control without Fungal Rot attached. If you cannot, Fungal Rot gains surge.\nTreat attached asset's text box as if it were blank (except for [[Traits]]).\n[action]: Test [combat] (3). If you succeed, discard Fungal Rot. Otherwise, take 1 damage.", + "traits": "Hazard. Blight.", + "type_code": "treachery" + }, + { + "code": "10728", + "encounter_code": "blight", + "encounter_position": 1, + "faction_code": "mythos", + "flavor": "The sores won't heal on their own, and emit a sharp chemical scent.", + "illustrator": "Tiziano Baracchi", + "name": "Enervation", + "pack_code": "fhvc", + "position": 228, + "quantity": 2, + "text": "Revelation – Test [combat] (5). Reduce the difficulty of this test by 1 for each damage on you. If you fail, you must either take 2 damage, or choose the card with the highest printed cost in your hand and discard it.", + "traits": "Hazard. Blight.", + "type_code": "treachery" + }, + { + "code": "10729", + "encounter_code": "blight", + "encounter_position": 3, + "faction_code": "mythos", + "illustrator": "Peter Polach", + "name": "Dessication", + "pack_code": "fhvc", + "position": 229, + "quantity": 2, + "text": "Revelation – Put Dessication into play next to the agenda deck.\nAs an additional cost for an investigator to play a card, they must take 1 damage.\nForced – At the end of the round: Discard 1 copy of Dessication from play. (Max once per round.)", + "traits": "Blight.", + "type_code": "treachery" + }, + { + "code": "10730", + "encounter_code": "refractions", + "encounter_position": 1, + "faction_code": "mythos", + "illustrator": "Brian Valenzuela", + "name": "Empyrean Brilliance", + "pack_code": "fhvc", + "position": 230, + "quantity": 2, + "text": "(Day [day]) Revelation – Test 2 [willpower]. Increase the difficulty of this test by 2 if you have 5 or more cards in hand. If you fail, choose and discard 2 cards from your hand.\n(Night [night]) Revelation – Discard 1 card at random from your hand. Test [willpower] (X). X is that card's printed cost. If you fail, take 2 horror.", + "traits": "Power. Colour.", + "type_code": "treachery" + }, + { + "code": "10731", + "encounter_code": "refractions", + "encounter_position": 3, + "faction_code": "mythos", + "flavor": "Who do you see beyond the veil?", + "illustrator": "Brian Valenzuela", + "name": "Captivating Gleam", + "pack_code": "fhvc", + "position": 231, + "quantity": 3, + "text": "Surge.\nRevelation – Put Captivating Gleam into play in your threat area. Limit 1 per investigator.\nForced – If you have no cards in hand: Take 5 horror and discard Captivating Gleam.", + "traits": "Power. Colour.", + "type_code": "treachery" + }, + { + "code": "10741", + "encounter_code": "mutations", + "encounter_position": 1, + "faction_code": "mythos", + "illustrator": "Carlos Palma Cruchaga", + "name": "Sudden Mutation", + "pack_code": "fhvc", + "position": 241, + "quantity": 2, + "text": "Revelation – Attach to the nearest non-[[Elite]] enemy. If you cannot, search the encounter deck and discard pile for a [[Mutated]] enemy and draw it.\nForced – When attached enemy is defeated: Discard cards from the top of the encounter deck until an enemy is discarded and spawn it at this location.", + "traits": "Power. Colour.", + "type_code": "treachery" + }, + { + "code": "10742", + "encounter_code": "mutations", + "encounter_position": 3, + "faction_code": "mythos", + "flavor": "\"It is not the strongest of the species that survives, not the most intelligent that survives. It is the one that is most adaptable to change\"\n - Charles Darwin", + "illustrator": "Linda Berkvist", + "name": "Unnatural Growth", + "pack_code": "fhvc", + "position": 242, + "quantity": 2, + "text": "Revelation – Place 1 doom on the nearest enemy with no doom on it. If no doom was placed by this effect, discard 2 cards at random from your hand.", + "traits": "Curse.", + "type_code": "treachery" + }, + { + "code": "10743", + "encounter_code": "fire", + "encounter_position": 1, + "faction_code": "mythos", + "illustrator": "Carlos Palma Cruchaga", + "name": "Fire!", + "pack_code": "fhvc", + "position": 243, + "quantity": 5, + "text": "Revelation – Attach Fire! to the nearest location with no copy of Fire! attached (connected to a location with Fire! attached, if able).\n[action]: Test [agility] (4). If you succeed, discard Fire!\nForced – At the end of the round: Each card with health at this location takes 1 direct damage.", + "traits": "Hazard.", + "type_code": "treachery" } ] \ No newline at end of file