diff --git a/pack/fhv/fhvc.json b/pack/fhv/fhvc.json index f58fdc75f..39b304991 100644 --- a/pack/fhv/fhvc.json +++ b/pack/fhv/fhvc.json @@ -283,6 +283,178 @@ "traits": "Blight. Colour.", "type_code": "skill" }, + { + "back_name": "Bertie's Choice", + "back_text": "Check the Campaign Log. If Bertie had an epiphany:\n
You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you with a manic gleam in his eye, wearing the white-gold cloak of the Vale. \"I've decided to join the Feast today - for the whole day. I understand this may put my grant in jeopardy but -\" Before Dr. Marquez can chastise him, the young man scampers off past a throng of dancers.
\n(→R2) (page 54).\n
Otherwise:\n
You reconvene with Dr. Marquez at the Boarding House. Bertie approaches you and the professor with obvious excitement. \"I've had a revelation about Hemlock Isle. The food chain is chaos. Predators predated by prey - poetic, isn't it? Something in the food or water induces a frenzy - in fact, this entire celebration is kind of frenzy,\" he gestures to the giddy figures and dancing children.
\n(→R1) (page 54).", + "code": "10686", + "double_sided": true, + "doom": 6, + "encounter_code": "day_of_the_feast", + "encounter_position": 1, + "faction_code": "mythos", + "flavor": "The people of the Vale dance with an almost manic energy. Riotous music and a sweet perfume scent hang in the air.", + "illustrator": "Rob Laskey", + "name": "All is Full of Love", + "pack_code": "fhvc", + "position": 186, + "quantity": 1, + "stage": 1, + "text": "Forced – When you draw a weakness: Cancel its revelation effect and discard it.", + "type_code": "agenda" + }, + { + "back_name": "The Bliss", + "back_text": "If you flipped this act while or after playing the Dawn of the Final Day prelude, read the following:\n
you cannot say why but you know why you are here you are here to watch to see to know to perceive to feel to understand to hold in your heart the truth of the cosmos which is that you are but a mote of dust in the brilliant light of infinity and that a single puff of air will send you spiraling into oblivion a single moment and you will cease to be if you even ever were why did you look into the brilliance why did you stare so long at the shining blinding brightness of the stars
\nYou must either suffer 1 mental trauma or search the collection for a random basic [[Madness]] weakness and add it to your deck. It does not count toward your deck size. You earn 2 bonus experience.", + "code": "10687", + "clues": null, + "double_sided": true, + "encounter_code": "day_of_the_feast", + "encounter_position": 2, + "faction_code": "mythos", + "flavor": "A beautiful sheen hangs over everything, shimmering in the air around you.", + "illustrator": "Rob Laskey", + "name": "Dawn of the Final Day", + "pack_code": "fhvc", + "position": 187, + "quantity": 1, + "stage": 1, + "text": "Objective – Talk to the locals and prepare yourself for the Feast.", + "type_code": "act" + }, + { + "back_flavor": "Glowing spores hang in the air around the effigy, lighting up the mirrors and bathing the festival in a faerie glow. You breathe in and feel your mouth and throat buzz with a light, tingling sensation. The last thing you hear as you pas out is the sound of lilting flutes and tambourines.", + "back_name": "The Sleep", + "back_text": "Each investigator is defeated and suffers 1 mental or 1 physical trauma.", + "code": "10688", + "doom": 6, + "double_sided": true, + "encounter_code": "day_of_the_feast", + "encounter_position": 3, + "faction_code": "mythos", + "flavor": "Revelers dance to raucous music while others gorge themselves on rank platters of oily food. Visitors and locals alike collapse in fits of laughter while others claw at their eyes. Each of them wear a wild, gleeful smile.", + "illustrator": "Rob Laskey", + "name": "Around the Table", + "pack_code": "fhvc", + "position": 188, + "quantity": 1, + "text": "Objective – Confront Mother Rachel! If Mother Rachel is defeated: (→R1).", + "type_code": "agenda" + }, + { + "back_flavor": "\"Well done,\" Mother Rachel says to you. Lights dance in the sky overhead as the last of the Vale residents are led dutifully to their place at the table. Some look at you with rueful expressions, rightfully betrayed. As you move to assume your place at the table, Mother Rachel steps in your way.\n\"It is not your place to sit with us. You are our guest of honor,\" she smiles. You feel a sharp blow to the back of your head, and then nothing.", + "back_name": "Back in the Fold", + "back_text": "
\"Well done,\" Mother Rachel says to you. Lights dance in the sky overhead as the last of the Vale residents are led dutifully to their place at the table. Some look at your with rueful expressions, rightfully betrayed. As you move to assume your place at the table, Mother Rachel steps in your way.\n\"It is not your place to sit with us. You are our guest of honor,\" she smiles. You feel a sharp blow to the back of your head, and then nothing.
\nEach investigator resigns.", + "code": "10689", + "doom": 5, + "double_sided": true, + "encounter_code": "day_of_the_feast", + "encounter_position": 4, + "faction_code": "mythos", + "flavor": "You must gather Mother Rachel's flock, willing or not, to their place at the table.", + "illustrator": "Rob Laskey", + "name": "Lambs to the Slaughter", + "pack_code": "fhvc", + "position": 189, + "quantity": 1, + "stage": 3, + "text": "You cannot trigger [codex] codex entries.\n[reaction] After you evade a [[Resident]] enemy by 2 or more: Add them to the victory display.\nObjective – If 1 plus 1 [per_investigator] [[Resident]] cards are in the victory display, (→R3) (page 60).", + "type_code": "agenda" + }, + { + "back_link": "01690b", + "clues": 0, + "code": "10690a", + "encounter_code": "day_of_the_feast", + "encounter_position": 5, + "faction_code": "mythos", + "flavor": "Dozens of visitors gather around the base of the effigy.", + "illustrator": "Mauro Dal Bo", + "name": "The Crossroads", + "pack_code": "fhvc", + "position": "190a", + "quantity": 1, + "shroud": 3, + "subname": "Morning [day]", + "text": "[action]: You ask the locals about the Vale ([codex] 10).\n[fast] If there are exactly 1 or 2 investigators in the game, during your turn: Move (to a connecting location). (Group limit once per round.)", + "traits": "Hemlock Vale. Central.", + "type_code": "location" + }, + { + "clues": 0, + "code": "10690b", + "encounter_code": "day_of_the_feast", + "encounter_position": 5, + "faction_code": "mythos", + "flavor": "A crowd of revelers dance around a roaring bonfire. Mother Rachel stands before it, smiling broadly.", + "hidden": true, + "illustrator": "Mauro Dal Bo", + "name": "The Crossroads", + "pack_code": "fhvc", + "position": "190b", + "quantity": 1, + "shroud": 3, + "subname": "Evening [day]", + "text": "[action]: Parley. You exhort the locals for help. Test [willpower] (3). If you succeed, move 1 damage from your investigator to a [[Resident]] enemy at The Crossroads.", + "traits": "Hemlock Vale. Central.", + "type_code": "location" + }, + { + "back_link": "10691b", + "clues": 1, + "clues_fixed": true, + "code": "10691a", + "encounter_code": "day_of_the_feast", + "encounter_position": 6, + "faction_code": "mythos", + "flavor": "The mill appears to have been overtaken by sharp, knotted vines and fecund vegetation.", + "illustrator": "Pixoloid Studios", + "name": "The Old Mill", + "pack_code": "fhvc", + "position": "191a", + "quantity": 1, + "shroud": 4, + "subname": "Morning [day]", + "text": "[action] [action]: Discover 1 clue at The Old Mill.", + "traits": "Hemlock Vale.", + "type_code": "location" + }, + { + "clues": 1, + "code": "10691b", + "encounter_code": "day_of_the_feast", + "encounter_position": 6, + "faction_code": "mythos", + "flavor": "The daylight gives way to long, sinister shadows.", + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "The Old Mill", + "pack_code": "fhvc", + "position": "191b", + "quantity": 1, + "shroud": 4, + "subname": "Evening [day]", + "text": "[action]: You investigate the sounds of something rustling in the undergrowth ([codex] 12).", + "traits": "Hemlock Vale.", + "type_code": "location" + }, + { + "code": "10692", + "encounter_code": "day_of_the_feast", + "encounter_position": 7, + "enemy_damage": 1, + "enemy_evade": 2, + "enemy_fight": 2, + "faction_code": "mythos", + "health": 2, + "illustrator": "Lin Hsiang", + "name": "Frenzied Reveler", + "pack_code": "fhvc", + "position": 192, + "quantity": 2, + "text": "Forced – When Frenzied Reveler is defeated: Place 1 doom on the agenda. This effect can cause the current agenda to advance.\n[action]: Parley. Test [agility] (4). If you succeed, remove Frenzied Reveler from the game.", + "traits": "Humanoid. Resident.", + "type_code": "enemy" + }, { "code": "10693", "encounter_code": "residents", @@ -569,5 +741,190 @@ "text": "(Day [day]) You get +1 [intellect]. (Night [night]) You get +1 [willpower].\n[reaction] After an investigator at your location draws a [[Blight]] or [[Power]] card from the encounter deck, exhaust The Pearl Diary: That investigator draws 1 card.", "traits": "Item. Tome.", "type_code": "asset" + }, + { + "back_flavor": "After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n – H. P. Lovecraft, \"The Festival\"", + "back_name": "Cavern", + "back_illustrator": "Nele Diel", + "clues": 1, + "code": "10716", + "double_sided": true, + "encounter_code": "horrors_in_the_rock", + "encounter_position": 1, + "faction_code": "mythos", + "flavor": "The open paths seem safe enough... but are they?", + "illustrator": "Tyson Johnson", + "name": "Dry Burrow", + "pack_code": "fhvc", + "position": 216, + "quantity": 2, + "shroud": 2, + "text": "(Day [day]) [fast] : Move (to a connecting location). (Group limit once per round.)\n(Night [night]) Forced – After you end your turn in Dry Burrow: Take 1 horror.", + "traits": "Cave. Dark.", + "type_code": "location" + }, + { + "back_flavor": "After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n – H. P. Lovecraft, \"The Festival\"", + "back_name": "Cavern", + "clues": 2, + "code": "10717", + "double_sided": true, + "encounter_code": "horrors_in_the_rock", + "encounter_position": 3, + "faction_code": "mythos", + "flavor": "The rock formations resemble a jagged grove, wreathed in poisonous red gas.", + "illustrator": "Nele Diel", + "name": "Alkaline Forest", + "pack_code": "fhvc", + "position": 217, + "quantity": 1, + "shroud": 2, + "text": "Forced – After you reveal Alkaline Forest: You must either take 1 direct horror, or discard 2 cards at random from your hand.", + "traits": "Cave. Dark.", + "type_code": "location" + }, + { + "back_flavor": "After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n – H. P. Lovecraft, \"The Festival\"", + "back_name": "Cavern", + "back_traits": "Cave. Dark.", + "clues": 2, + "code": "10718", + "double_sided": true, + "encounter_code": "horrors_in_the_rock", + "encounter_position": 4, + "faction_code": "mythos", + "flavor": "The mirror-like walls reflect your fractured face.", + "illustrator": "Nele Diel", + "name": "Iridescent Passage", + "pack_code": "fhvc", + "position": 218, + "quantity": 1, + "shroud": 3, + "text": "Forced – After you fail a skill test while investigating Iridescent Passage: Choose and discard 1 card from your hand.", + "traits": "Cave.", + "type_code": "location" + }, + { + "back_flavor": "After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n – H. P. Lovecraft, \"The Festival\"", + "back_name": "Cavern", + "back_illustrator": "Nele Diel", + "clues": 1, + "code": "10719", + "double_sided": true, + "encounter_code": "horrors_in_the_rock", + "encounter_position": 5, + "faction_code": "mythos", + "flavor": "Thick sinewy roots choke the surrounding tunnels.", + "illustrator": "Pixoloid Studios", + "name": "Overgrown Tunnel", + "pack_code": "fhvc", + "position": 219, + "quantity": 1, + "shroud": 3, + "text": "While Overgrown Tunnel has clues on it, you must spend 1 additional action to move out of Overgrown Tunnel.", + "traits": "Cave. Dark.", + "type_code": "location" + }, + { + "back_flavor": "After more aeons of descent I saw some side passages or burrows leading from unknown recesses of blackness to this shaft of nighted mystery.\n – H. P. Lovecraft, \"The Festival\"", + "back_name": "Cavern", + "clues": 1, + "code": "10720", + "double_sided": true, + "encounter_code": "horrors_in_the_rock", + "encounter_position": 6, + "faction_code": "mythos", + "flavor": "The formations resemble a shark's many-rowed teeth, and are just as sharp.", + "illustrator": "Nele Diel", + "name": "Mineral Tunnel", + "pack_code": "fhvc", + "position": 220, + "quantity": 1, + "shroud": 0, + "text": "While you are investigating Mineral Tunnel, it gets +1 shroud for each card in your hand (max +6 shroud on Easy/Standard difficulty).", + "traits": "Cave. Dark.", + "type_code": "location" + }, + { + "code": "10721", + "encounter_code": "horrors_in_the_rock", + "encounter_position": 7, + "enemy_damage": 1, + "enemy_evade": 2, + "enemy_fight": 2, + "enemy_horror": 1, + "faction_code": "mythos", + "health": 6, + "illustrator": "Peter Polach", + "name": "Crystal Parasite", + "pack_code": "fhvc", + "position": 221, + "quantity": 2, + "text": "Hunter. Retaliate.\n(Day [day]) Forced – After Crystal Parasite attacks: Heal 2 damage from it.\n(Night [night]) Crystal Parasite gets +2 fight and +1 damage value for every 2 damage on it.", + "traits": "Monster. Insect. Blight.", + "type_code": "enemy", + "victory": 1 + }, + { + "code": "10722", + "encounter_code": "horrors_in_the_rock", + "encounter_position": 9, + "faction_code": "mythos", + "illustrator": "Peter Polach", + "name": "Chroma Blight", + "pack_code": "fhvc", + "position": 222, + "quantity": 2, + "text": "Revelation – Put Chroma Blight into play in your threat area. Limit 1 per investigator.\nForced – After you draw 1 or more cards from your deck: Place 1 resource on Chroma Blight, as brilliance.\nForced – If there is a total of 6 brilliance on Chroma Blight: Put a set-aside copy of Crystal Parasite into play at your location. Remove Chroma Blight from the game.", + "traits": "Power. Blight.", + "type_code": "treachery" + }, + { + "code": "10723", + "encounter_code": "horrors_in_the_rock", + "encounter_position": 11, + "faction_code": "mythos", + "illustrator": "Peter Polach", + "name": "Calcification", + "pack_code": "fhvc", + "position": 223, + "quantity": 2, + "text": "Revelation – Put Calcification into play in your threat area. Limit 1 per investigator.\nForced – The first time you move each round: Take 1 direct damage.\n[action]: Test [agility] (3). If you succeed, discard Calcification. (You may take 1 direct damage for this test to automatically succeed.)", + "traits": "Hazard. Blight.", + "type_code": "treachery" + }, + { + "code": "10724", + "encounter_code": "agents_of_the_colour", + "encounter_position": 1, + "enemy_damage": 1, + "enemy_evade": 3, + "enemy_fight": 3, + "enemy_horror": 1, + "faction_code": "mythos", + "health": 3, + "illustrator": "Carlos Palma Cruchaga", + "name": "Miasmatic Shadow", + "pack_code": "fhvc", + "position": 224, + "quantity": 2, + "text": "Aloof. Hunter. (Night [night]) Elusive.\nCannot be damaged except by [[Spell]], [[Relic]], [[Science]], or encounter cards.\nForced – When you discard 1 or more cards from hand at Miasmatic Shadow's location, if it is ready: It engages you and makes an immediate attack.", + "traits": "Monster. Colour.", + "type_code": "enemy", + "victory": 0 + }, + { + "code": "10725", + "encounter_code": "agents_of_the_colour", + "encounter_position": 3, + "faction_code": "mythos", + "illustrator": "Peter Polach", + "name": "Alien Whispers", + "pack_code": "fhvc", + "position": 225, + "quantity": 2, + "text": "Revelation – Test [willpower] (3). For each point you fail by, you must (choose one):\n- Take 1 damage, which can only be assigned to an asset you control.\n- Take 1 horror, which can only be assigned to an asset you control.\n- Discard 1 card at random from your hand.", + "traits": "Power. Colour.", + "type_code": "treachery" } -] \ No newline at end of file +]