diff --git a/pack/fhv/fhvc.json b/pack/fhv/fhvc.json index f58fdc75f..4468f31a4 100644 --- a/pack/fhv/fhvc.json +++ b/pack/fhv/fhvc.json @@ -108,7 +108,7 @@ "type_code": "scenario" }, { - "back_text": "Hard / Expert\n[skull]: -X. X the number of [[Sunken]] locations in play (rounded up).\n[cultist]: -3. If you succeed, you may remove 1 sinkhole from the nearest [[Bog]] location.\n[tablet]: -5. Place 1 damage on the nearest [[Bog]] location, as a sinkhole.\n[elder_thing]: -5. Search the encounter deck and discard pile for a Grasping Tendril enemy and draw it, ignoring its surge keyword.", + "back_text": "Hard / Expert\n[skull]: –X. X is the number of [[Sunken]] locations in play.\n[cultist]: –3. If you succeed, you may remove 1 sinkhole from the nearest [[Bog]] location.\n[tablet]: –5. Place 1 damage on the nearest [[Bog]] location, as a sinkhole.\n[elder_thing]: –5. Search the encounter deck and discard pile for a Grasping Tendril enemy and draw it, ignoring its surge keyword.", "code": "10588", "double_sided": true, "encounter_code": "the_thing_in_the_depths", @@ -118,9 +118,426 @@ "pack_code": "fhvc", "position": 88, "quantity": 1, - "text": "East / Standard\n[skull]: -X. X is half the number of [[Sunken]] locations in play (rounded up).\n[cultist]: -1. You may remove 1 sinkhole from the nearest [[Bog]] location.\n[tablet]: -3. If you fail, place 1 damage on the nearest [[Bog]] location, as a sinkhole.\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a Grasping Tendril enemy and draw it, ignoring its surge keyword.", + "text": "Easy / Standard\n[skull]: –X. X is half the number of [[Sunken]] locations in play (rounded up).\n[cultist]: –1. You may remove 1 sinkhole from the nearest [[Bog]] location.\n[tablet]: –3. If you fail, place 1 damage on the nearest [[Bog]] location, as a sinkhole.\n[elder_thing]: –4. If you fail, search the encounter deck and discard pile for a Grasping Tendril enemy and draw it, ignoring its surge keyword.", "type_code": "scenario" }, + { + "back_flavor": "An ear-splitting roar resounds through the bog, followed by several ripples that roll through the floating landscape. You feel a low tremble below you, and dive to safety just before a horrible monstrosity erupts from below. Rows of thin, needle-sharp teeth gnash at the air where you just were, and ghastly stalks on eyes turn to regard you with hunger.", + "back_name": "A Near Miss", + "back_text": "Flip the center location to its [[Sunken]] side, discarding all tokens and player card attachments. Spawn the set-aside Thing in the Depths enemy at it.", + "code": "10589", + "double_sided": true, + "doom": 3, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 2, + "faction_code": "mythos", + "flavor": "Light tremors ripple through the floating landscape. The bog is a fecund jungle of bright flowers and glassy, oily reflections.", + "illustrator": "Rob Laskey", + "name": "Sinking Ground", + "pack_code": "fhvc", + "position": 89, + "quantity": 1, + "stage": 1, + "text": "[action]: Resign. You flee the bog.\nForced – When your turn ends, if you are at a [[Bog]] location: Place 1 damage on your location, as a sinkhole (2 sinkholes instead if there are 1 or 2 investigators in the game).\nForced – If a location has 3 or more sinkholes on it: Remove all sinkholes from it and flip it over.", + "type_code": "agenda" + }, + { + "back_flavor": "As your sidestep to avoid a grasping tendril, two more wrap around your legs and neck. The noisome monstrosity emerges below you, slick with ichor, and opens its wide-angled mouth. You thrash wildly, and tear at the mossy tissue gathered around the tendrils holding you. A sudden movement of a silvery blossom turns the creature's attention away from you, and it drops you to follow its new prey. You spring back to the shoreline and collapse in a dead faint at the edge of the road.", + "back_name": "Almost a Meal", + "back_text": "Each surviving investigator is defeated and suffers 1 physical trauma.", + "code": "10590", + "double_sided": true, + "doom": 10, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 3, + "faction_code": "mythos", + "flavor": "The bog rocks with towering waves!", + "illustrator": "Rob Laskey", + "name": "The Thing in the Bog", + "pack_code": "fhvc", + "position": 90, + "quantity": 1, + "stage": 2, + "text": "Forced – When your turn ends, if you are at a [[Bog]] location: Place 1 damage on your location, as a sinkhole (2 sinkholes instead if there are 1 or 2 investigators in the game).\nForced – If a location has 3 or more sinkholes on it: Remove all sinkholes from it and flip it over.\nObjective – If the Thing in the Depths is defeated, (→R4).", + "type_code": "agenda" + }, + { + "back_flavor": "You come to a round still pond on the northeastern shore of the bog. Atop a mound of wildflowers is a silvery alkaloid blossom very much like the sample that drew Dr. Marquez to Hemlock Isle. When you approach, the blossom swells to release a cloud of spores, then closes. The scent of the spores is pleasant, almost like cloves, but grows bitter the longer it lingers. Suddenly the mound of flowers moves. A large reptilian head rises out of the water and looks at you with intelligent eyes before swiftly swimming away.", + "back_name": "The Wise Mound", + "back_text": "Spawn the set-aside Chelydran Hybrid enemy at the North Shore location. Choose a location adjacent to Chelydran Hybrid's location and spawn 1 of the set-aside Grasping Tendril enemies at that location.\nShuffle each other set-aside Grasping Tendril enemy into the encounter deck along with the discard pile.", + "code": "10591", + "clues": 3, + "double_sided": true, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 4, + "faction_code": "mythos", + "flavor": "The bog is supposedly the origin of the sample that drew Dr. Marquez to the island in the first place. You have your work cut out for you.", + "illustrator": "Rob Laskey", + "name": "A Botanical Survey", + "pack_code": "fhvc", + "position": 91, + "quantity": 1, + "stage": 1, + "text": "Objective – At the end of the round, investigators at the North Shore location may spend the requisite number of clues, as a group, to advance. (See the Location Placement diagram on page 28 of the campaign guide for the North Short location.)", + "type_code": "act" + }, + { + "back_name": "Strange Anatomy", + "back_text": "
You corner the reptilian creature in a shining pool, where it sinks into the mud, clearly exhausted. As it starts munching on a tangle of flowers, you take several sketches and notes of the thing's sprouting shell. The alkaloid blossom on its back seems to pulse. Producing a pair of shears, you prepare to take a sample.\n
\"Stop!\" Dr. Marquez shouts. \"That flower is parasitic. It is now part of the creature's anatomy. There's no telling how deeply it's embedded.\" She points to the flower's thick translucent stem: vicious white fluid pumps through it like an artery. \"If the flower dies, its host dies too.\"\n(→R2) (page 30).", + "code": "10592", + "clues": null, + "double_sided": true, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 5, + "faction_code": "mythos", + "flavor": "The large flowering turtle-like creature is on the move. Perhaps you can herd it to safety.", + "illustrator": "Rob Laskey", + "name": "Discovery of a Lifetime", + "pack_code": "fhvc", + "position": 92, + "quantity": 1, + "stage": 2, + "text": "[fast] Investigators at a single location adjacent to Chelydran Hybrid's location spend 1 [per_investigator] clues, as a group: For the remainder of the round, change Chelydran Hybrid's patrol location to that location.\nForced – At the end of the enemy phase: Chelydran Hybrid takes 1 damage for each ready [[Abomination]] enemy at its location.\nObjective – At the end of the round, if the Chelydran Hybrid is at the Starting Location, immediately advance.", + "type_code": "act" + }, + { + "back_link": "10593b", + "clues": 2, + "code": "10593a", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 6, + "faction_code": "mythos", + "flavor": "For some unknown reason I dreaded the thought of disturbing the ancient bog and its sunless secrets.\n – H. P. Lovecraft, \"The Moon-Bog\"", + "illustrator": "Pixoloid Studios", + "name": "Muddy Fen", + "pack_code": "fhvc", + "position": 93, + "quantity": 2, + "shroud": 4, + "traits": "Bog.", + "type_code": "location", + "victory": 1 + }, + { + "code": "10593b", + "clues": null, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 6, + "faction_code": "mythos", + "flavor": "The calm ripples hide something sinister deep below.", + "illustrator": "Pixoloid Studios", + "name": "Open Water", + "pack_code": "fhvc", + "position": 93, + "quantity": 2, + "shroud": 5, + "traits": "Sunken.", + "text": "Forced - After you move into this location: Draw the top card of the encounter deck.", + "type_code": "location", + "victory": 1 + }, + { + "back_link": "10594b", + "clues": 1, + "code": "10594a", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 8, + "faction_code": "mythos", + "flavor": "It was very dark, for the trees were grotesquely huge and luxuriant, and incredibly numerous.\n – H. P. Lovecraft and Winifred V. Jackson, \"The Green Meadow\"", + "illustrator": "Pixoloid Studios", + "name": "Tangled Thicket", + "pack_code": "fhvc", + "position": 94, + "quantity": 1, + "shroud": 2, + "text": "As an additional cost to move out of Tangled Thicket, you must spend an action.", + "traits": "Bog.", + "type_code": "location" + }, + { + "code": "10594b", + "clues": null, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 8, + "faction_code": "mythos", + "flavor": "The calm ripples hide something sinister deep below.", + "illustrator": "Pixoloid Studios", + "name": "Open Water", + "pack_code": "fhvc", + "position": 94, + "quantity": 1, + "shroud": 5, + "traits": "Sunken.", + "text": "Forced - After you move into this location: Draw the top card of the encounter deck.", + "type_code": "location" + }, + { + "back_link": "10595b", + "clues": 1, + "code": "10595a", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 9, + "faction_code": "mythos", + "flavor": "The stagnant waters, lately quite devoid of animal life, now teemed with a horde of slimy enormous frogs which piped shrilly and incessantly...\n – H. P. Lovecraft, \"The Moon-Bog\"", + "illustrator": "Pixoloid Studios", + "name": "Fetid Pool", + "pack_code": "fhvc", + "position": 95, + "quantity": 2, + "shroud": 2, + "text": "This location gets +1 shroud for each sinkhole on it.", + "traits": "Bog.", + "type_code": "location" + }, + { + "code": "10595b", + "clues": null, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 9, + "faction_code": "mythos", + "flavor": "The calm ripples hide something sinister deep below.", + "illustrator": "Pixoloid Studios", + "name": "Open Water", + "pack_code": "fhvc", + "position": 95, + "quantity": 2, + "shroud": 5, + "traits": "Sunken.", + "text": "Forced - After you move into this location: Draw the top card of the encounter deck.", + "type_code": "location" + }, + { + "back_link": "10596b", + "clues": 0, + "code": "10596a", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 11, + "faction_code": "mythos", + "flavor": "Stepping between the sunken boards allows you to navigate the flooded pathway.", + "illustrator": "David Frasheski", + "name": "Flooded Path", + "pack_code": "fhvc", + "position": 96, + "quantity": 2, + "shroud": 1, + "text": "[fast] During your turn, place 1 damage on this location, as a sinkhole: Move (to a connecting location).", + "traits": "Bog.", + "type_code": "location" + }, + { + "code": "10596b", + "clues": null, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 11, + "faction_code": "mythos", + "flavor": "The calm ripples hide something sinister deep below.", + "illustrator": "Pixoloid Studios", + "name": "Open Water", + "pack_code": "fhvc", + "position": 96, + "quantity": 2, + "shroud": 5, + "traits": "Sunken.", + "text": "Forced - After you move into this location: Draw the top card of the encounter deck.", + "type_code": "location" + }, + { + "back_link": "10597b", + "clues": 2, + "code": "10597a", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 13, + "faction_code": "mythos", + "flavor": "The ruined homestead floats on the surface of the water.", + "illustrator": "Pixoloid Studios", + "name": "Abandoned Shack", + "pack_code": "fhvc", + "position": 97, + "quantity": 1, + "shroud": 2, + "text": "[fast] Spend 1 clue: Move 1 sinkhole from Abandoned Shack to an enemy at this location, as damage. (Limit once per round.)", + "traits": "Bog.", + "type_code": "location" + }, + { + "code": "10597b", + "clues": null, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 13, + "faction_code": "mythos", + "flavor": "The calm ripples hide something sinister deep below.", + "illustrator": "Pixoloid Studios", + "name": "Open Water", + "pack_code": "fhvc", + "position": 97, + "quantity": 1, + "shroud": 5, + "traits": "Sunken.", + "text": "Forced - After you move into this location: Draw the top card of the encounter deck.", + "type_code": "location" + }, + { + "back_link": "10598b", + "clues": 1, + "code": "10598a", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 14, + "faction_code": "mythos", + "flavor": "You ought to know better.", + "illustrator": "Pixoloid Studios", + "name": "Rotten Dock", + "pack_code": "fhvc", + "position": 98, + "quantity": 1, + "shroud": 2, + "text": "Forced - After you discover 1 or more clues at Rotten Dock: Test [agility] (3). If you fail, place 1 damage on Rotten Dock, as a sinkhole.", + "traits": "Bog.", + "type_code": "location" + }, + { + "code": "10598b", + "clues": null, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 14, + "faction_code": "mythos", + "flavor": "The calm ripples hide something sinister deep below.", + "illustrator": "Pixoloid Studios", + "name": "Open Water", + "pack_code": "fhvc", + "position": 98, + "quantity": 1, + "shroud": 5, + "traits": "Sunken.", + "text": "Forced - After you move into this location: Draw the top card of the encounter deck.", + "type_code": "location" + }, + { + "back_link": "10599b", + "clues": 1, + "code": "10599a", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 15, + "faction_code": "mythos", + "flavor": "The pungent flowers small like honey and musk.", + "illustrator": "Pixoloid Studios", + "name": "Covered Bridge", + "pack_code": "fhvc", + "position": 99, + "quantity": 1, + "shroud": 4, + "text": "Forced - After you reveal a token with a symbol while investigating Covered Bridge: Draw the top card of the encounter deck.", + "traits": "Bog.", + "type_code": "location", + "victory": 1 + }, + { + "code": "10599b", + "clues": null, + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 15, + "faction_code": "mythos", + "flavor": "The calm ripples hide something sinister deep below.", + "illustrator": "Pixoloid Studios", + "name": "Open Water", + "pack_code": "fhvc", + "position": 99, + "quantity": 1, + "shroud": 5, + "traits": "Sunken.", + "text": "Forced - After you move into this location: Draw the top card of the encounter deck.", + "type_code": "location", + "victory": 1 + }, + { + "code": "10600", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 16, + "enemy_damage": 2, + "enemy_evade": 2, + "enemy_fight": 4, + "enemy_horror": 2, + "faction_code": "mythos", + "health": 10, + "illustrator": "Stephen Somers", + "is_unique": true, + "name": "Thing in the Depths", + "pack_code": "fhvc", + "position": 100, + "quantity": 1, + "subname": "Rising from the Deep", + "text": "Elusive. Hunter. Massive. Retaliate.\nThing in the Depths gets +5 [per_investigator] health and cannot make attacks of opportunity.\nWhile Thing in the Depths is moving, its location is considered to be connected to each [[Sunken]] location.\nForced – After Thing in the Depths attacks at a [[Bog]] location: Heal 2 damage from it.", + "traits": "Abomination. Flora. Mutated. Elite.", + "type_code": "enemy", + "victory": 2 + }, + { + "code": "10601", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 17, + "enemy_damage": 1, + "enemy_evade": 2, + "enemy_fight": 2, + "faction_code": "mythos", + "health": 5, + "illustrator": "Peter Polach", + "name": "Chelydran Hybrid", + "pack_code": "fhvc", + "position": 101, + "quantity": 1, + "subname": "Flowering Anomaly", + "text": "Aloof. Elusive. Patrol (nearest empty location).\nChelydran Hybrid cannot move if a ready [[Abomination]] enemy is at its location, or if it is engaged with an investigator.\nForced – If this enemy is defeated, (→R3).", + "traits": "Creature. Flora. Mutated. Elite.", + "type_code": "enemy", + "victory": 0 + }, + { + "code": "10602", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 18, + "enemy_damage": 1, + "enemy_evade": 4, + "enemy_fight": 2, + "faction_code": "mythos", + "flavor": "Truthfully, 'Thing' was the best thing we could come up with to describe whatever was down there.\n – Dr. Rosa Marquez, Miskatonic Survey, 1926", + "health": -2, + "illustrator": "Pixoloid Studios", + "name": "Grasping Tendril", + "pack_code": "fhvc", + "position": 102, + "quantity": 5, + "text": "Surge. (Night [night]) Aloof.\nSpawn - Chelydran Hybrid's location.\nX is the current day number.", + "traits": "Abomination. Flora. Mutated.", + "type_code": "enemy" + }, + { + "code": "10603", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 23, + "faction_code": "mythos", + "flavor": "The awful tremors are followed by a stampede of terrified forest creatures.", + "illustrator": "Carlos Palma Cruchaga", + "name": "Ground Disturbance", + "pack_code": "fhvc", + "position": 103, + "quantity": 3, + "text": "Revelation – Test [intellect] or [agility] (4). For each point you fail by, you must either take 1 damage or place 1 damage on the nearest [[Bog]] location, as a sinkhole.", + "traits": "Hazard.", + "type_code": "treachery" + }, + { + "code": "10604", + "encounter_code": "the_thing_in_the_depths", + "encounter_position": 26, + "faction_code": "mythos", + "illustrator": "Carlos Palma Cruchaga", + "name": "Sinking Sludge", + "pack_code": "fhvc", + "position": 104, + "quantity": 4, + "text": "Revelation – If you are at a...\n- ...[[Sunken]] location, take 1 direct damage and deal 1 direct damage to each [[Ally]] asset you control.\n- ...[[Bog]] location, place 1 damage on your location, as a sinkhole.", + "traits": "Hazard.", + "type_code": "treachery" + }, { "back_text": "Hard / Expert\n[skull]: -X. X is twice the current darkness level.\n[cultist]: -3. If you succeed, heal 1 damage from your investigator.\n[tablet]: -4. Find the enemy in pursuit with the highest evade. Spawn it at your location.\n[elder_thing]: -5. Take 1 horror.", "code": "10605", @@ -570,4 +987,4 @@ "traits": "Item. Tome.", "type_code": "asset" } -] \ No newline at end of file +]