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running on mac. #11
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I have never tested the code on Mac. Honestly I stole this piece of platform code from somewhere I don't remember. I should have deleted it. From the error message, it seems that However, even if this part of the code gets fixed, this project still won't work on Mac because it uses Nvidia extensions of Vulkan for GPU ray tracing. As in the README, the ideal platform of this project is Linux(or Windows) with a Nvidia RTX GPU. |
Thanks for the fast feedback. |
WSL may work but it wont be easy. Acutally Windows does work, see this: #9 (comment). He mentioned that he got it to work on Windows easily. I never tested it myself because I don't use Windows. |
Thanks..I will test it |
Somehow when I run cargo run or build, it failed to build with those messages.
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